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TurboTracker Admin Application the second


TurboTracker

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  • Game Admin

In-game Username: TurboTracker
Discord username: sadinit
Characters you play: Daniel Smithson, Does-Not-Speak

On average, how many hours do you expect to admin per week: 10-15

Days you are available to admin on: All week

How old are you? 26

Do you have any SS14 experience outside of Wizard's Den servers, or any SS13 experience?
Other than very minor playtime on frontier station, no. My spacestation13 experience is large due to the next question

Do you have prior administration experience (SS13/SS14 experience preferred, please also post a way for us to verify this)?
I was for a time of around 8 months the host and headadmin of an 8chan spacestation13 server named HateStation, while I cannot verify this through screenshots (lost access to byond account I used to staff with and obviously 8chan does not keep archives especially of older versions of the site) I can explain in good detail both the stories of things that happened on the station and its eventual end, If needed to help verify this story.

Have you ever been banned from any SS14 or SS13 servers?
I have never been banned from any SS14 servers. However years ago (during the prior questions times) I had bans on /tg/ and /vg/ due to being a problem causer in my younger years, this is something I have long since grown out of.

What are you primarily interested in doing as an admin?
Resolving player facing issues such as ahelps and self found rulebreaks.

What are you least interested in doing as an admin?
Largescale events (My time on hatestation was largely doing these as a host/headadmin. It got old very fast and I got burned out doing them.)

What role do you think game admins serve on our servers?
They serve as moderators ensuring players follow the rules. Admins actively monitor player behavious both inround as adminghosts and through the adminhelp system. They address disputes and take necessary action against distruptive individuals. By doing so, they help create and maintain a safe and welcoming atmosphere for many to enjoy.

In addition to their moderation duties, they can provide on the spot technical support for many common issues that may arise during gameplay. This helps those who may have issues that cannot be posted in the likes of #help due to it being during an ongoing round.

Furthermore, admins serve as storytellers. Using their powers they can affect each shifts storyline in engaging ways that help push away the lull that often happens during shifts as nonantagonists start to complete their shiftly job cycle. Acting as a director of sorts changing what would become a boring shift into more memorable interactive shifts that can truely immerse people into their character and the station itself.

Why do you want to become an administrator for SS14?
I hope to maintain and support the growth of salamander mostly, while I am flexible in "what server needs help most". I want to see salamander grow and reach new heights. I have loved its current growth period but as most people have mentioned the roleplay quality has dipped in current months.

How do you feel about the current roleplay status on the servers?
Refer to previous answer for MRP. In regards to LRP there has been a CLEAR downshift from LRP to so called NRP in the eyes of many. With the inclusion of revs there has been more and more metaknowledge slipping into the common LRP players mind, shifting their playstyle more and more into validhunting and accusatory style of play leaving less and less chance for play that isnt "they antag kill".

Other than banning problematic players, what admin actions do you believe have the biggest positive impact?
I have enjoyed many rounds simply spectating/observing aghosts roam the station finding fun interesting tidbits of each shift. There is a real sense of "community" around the frontfacing side of being an admin, its not just about being the walking banhammer you are an approachable member of both staff and the playerbase. Helping new and returning players improve and quite simply have fun.

Have you ever had a negative experience in the game or with a game admin? If so what, if anything, would you do to prevent other players from experiencing this?
While I do not have a personal account of a bad interaction. I did have a minor argument with TheChudster during an ahelp where they wrongfully accused me of something due to them misreading logs.
This could easily have been prevented by slowing down their inital bwoink to confirm 100% what they had seen in logs. So I would lean more into the investigative side of resolving an ahelp.

Have you ever had a good experience with the game or a game admin? If so, what was it?
Ohhhh yes. One of my favourite stories. Playing a clown spouting absolutely terrible dad-tier jokes on radio. After the fact MushroomLavender gave me an "antagtoken" for doing such a good job infuriating the crew.
Was a fun little bonus for doing something I was already planning on doing and really felt good to get a little kickback for being a good player rather than absolutely nothing.

It is the start of the round. There are 60 players on the server. The game mode is traitors, traitors have not been selected yet. There are three players who decided to observe the round instead of join it orbiting you. Two of them are encouraging you to "do something funny".
I wouldn't have much inclination to do anything.
The round had just started. there was no prior vote for an event, so any kind of heavy round altering would simply not be possible. I would however maybe leave it on the backburner and allow the players in the round to push for something. (prayers,faxes,voicemails) using them as input allowing small changes to the shift to occur naturally instead of "admin do something" from ghosts.

You see a clown using crayon to write on the floor in front of security. The clown writings are negative things about security, like "shitsec". A secoff tells the clown that they're being arrested for vandalism, stuns them, and cuffs them. Before the secoff is able to get the clown into the brig, a passenger slips the secoff, causing them to lose their baton, then uses the baton to stun another secoff that comes to help as the clown runs away. The passenger escapes through disposals. Having heard an AOS radio callout, the detective enters maintenance near disposals and shoots the passenger to crit. There are four players in this scenario, the clown, the passenger, the secoff, and the detective.
I would firstly check each players antag status to get a better understanding of what each person can and cannot do. as the responce I give would change depending on that information.
The clown is mostly in the clear as being mildly irritating is not a cause for concern unless the behaviour is repeated. (antag status would change this to be allowed regardless)
The passenger is, depending on their antag status, engaging in self-antagonistic behaviour by interfeering with an arrest and would likely get an ahelp informing them of such and possibly a warning if this kind of behaviour is shown to be prevelent in their notes. (antagonist status would change this to be allowed)
The security officer has slightly overstepped as "Vandalism" being a minor crime can often be let off with a warning. Simply calling the janitor to clean it up and giving the clown a good telling off would be a common first course of action.
The detective is overescalating. Sending a person to critical condition over the crime of Distrubance is a clear overstep and would likely lead to a warn and me advising them to read up on escalation rules.


You and another admin have been adminning for around an hour. The rate of issues has been easily manageable due to having 2 admins. Neither of you have been talking in admin chat. You are using ahelp to warn a player for breaking a rule when the other admin joins the ahelp and confirms that it is against the rules, but that it's fine in this case and they can ignore the rule for the rest of the round. You haven't taken any other admin actions yet, such as applying a ban or writing a note.
I would have a discussion in adminchat to gather more information as to why this other admin has decided to grant leniancy to a rule during this shift and for this person. I would also possibly consider raising this as an internal issue as a staff member giving passes to "ignore rules" is very detrimental to play and could cause bigger issues in the long run.

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