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What antags do you want to see in the final game?


KudzuKing

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Obviously they won't have every single antagonist type from ss13 at launch, but hopefully whatever they don't add can be added later either by official devs or on community servers. Also probably not all of them would end up being present on the same server at the same time. So feel free to post what antagonists you would like to see in the final game. I'll start:

Main antagonists (roundstart spawns):

From /tg/:

Traitor, Changeling, Nukies, Revs, Blood cult, Clock cult (Hail Ravtar), Wizards, Families, Heretics

From goon:

Conspirator (but only in rp servers), spy thief, vampire, flockmind (probably unlikely as it isn't even finished on goon yet)

 

Side antagonists (Mid round spawns):

From /tg/:

Abductor, Blob (I don't think blob deserves its own gamemode), xenomorph

From goon:

Wraith, werewolf, sleeper agent, syndicate gunbot, queen spider

Edited by KudzuKing
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  • 6 months later...

Plant life, Spawns if Kudzu is left alive to long somewhere, can turn into a potted plant to avoid detection, leaves vines and leaf droppings (which can be smoked for "effects") around... can infect the Botany lab (or any trays) on cooldown, and requirements of staying in one location for a while, with vines and leaves around on various tiles, can spawn more Kudzu, to take over the station. Wins if x amount of the station has vines in it, or x number of botany trays are infected, or has gotten shavings into chef food, or x number of people smoke,  the leaf droppings.

Can shoot to paralyze humans, or wrap up to choke, but very kill able if trying to choke a player

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On 12/11/2021 at 2:49 PM, eewa said:

revolutionaries are cool, also unrelated but if there were less asassination objectives for traiters taht would be nice.

adding onto this, the predator should have it's damage buffed or recoil nerfed, because I don't see a reason to use it over the other traiter guns.

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  • 1 month later...

I got really into this whole new antag thing cause really interesting and you can do a lot of creative shit on the player side as one if given the proper aid by the game.

one idea is about a serial killer, and have it occur every once in a while as to not let everyone know that there will be a designated serial killer that round like, to go against how it is with people killing anyone even for trespassing like in the gamemode traitor. Something small like this if not only in "any one of us may be the antag" game modes like Traitor, but also in extended and any similar standard type game modes may mix things up a bit as everyone will be worried that a serial killer could be killing them may exist but anyone too scared about it is just plain paranoid and acting on impulse would just lead to your arrest. Say, now, there IS a confirmed serial killer on the loose. how do you know who it is? how does sec keep it from happening? Anyone could be a target if they do anything mildly risky like traversing through maintenance tunnels, even some poor traitor could be at the receiving end of this as he himself uses those tunnels as a means of traversing the map unnoticed.

The level of Silence of the Lambs shit that can be taken by a serial killer with their calling card, even before surgery and individual dismemberment is implemented can almost be a perfect addition for the fear factor and diverse storytelling of anyone working on the station each round, regardless of role. Even with a third degree level of impact a story is added, like to your monotonous botanist job of growing bananas, knowing that the serial killer always leaves banana peels in the crime scenes of their atrocities. The sec asks you who is getting the bananas, but you just don't know, too many blurring faces to count, who even knows if they even were your bananas? Maybe the populace all think you are the so called "Peel killer", there may be an angry mob in store for you if you get caught without security around for a long enough period of time. Or maybe you are at the front controls, guiding the story, such as the HOS. First off when you eventually find out, do you even want to warn the populace that there is a serial killer on the loose? Have them all fear for their life and freak out at every little thing? so many useless reports to handle, so much hassle; I mean, of course nobody can just go to jail for following someone around, but people are gonna report that, why? because what else are they gonna do? Their job? Or maybe you try keeping it on the hush hush, let only the sec know and order them on high alert, always looking through maints. how will you write off these killings as individual events as to not stir up any more fear than there already is? Who knows if the people who do know are gonna stay silent about it? who knows if the people who do know stay silent about the fact that you knew and still wanted them to stay silent? Risking everyones life just so you wouldn't have to do as much paperwork isn't too good of a look. How would people treat security then? Many individuals REALLY don't like security, but a purpose is all they need to justify stepping to violence.

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On 2/6/2022 at 6:42 PM, grasshole said:

I got really into this whole new antag thing cause really interesting and you can do a lot of creative shit on the player side as one if given the proper aid by the game.

one idea is about a serial killer, and have it occur every once in a while as to not let everyone know that there will be a designated serial killer that round like, to go against how it is with people killing anyone even for trespassing like in the gamemode traitor. Something small like this if not only in "any one of us may be the antag" game modes like Traitor, but also in extended and any similar standard type game modes may mix things up a bit as everyone will be worried that a serial killer could be killing them may exist but anyone too scared about it is just plain paranoid and acting on impulse would just lead to your arrest. Say, now, there IS a confirmed serial killer on the loose. how do you know who it is? how does sec keep it from happening? Anyone could be a target if they do anything mildly risky like traversing through maintenance tunnels, even some poor traitor could be at the receiving end of this as he himself uses those tunnels as a means of traversing the map unnoticed.

The level of Silence of the Lambs shit that can be taken by a serial killer with their calling card, even before surgery and individual dismemberment is implemented can almost be a perfect addition for the fear factor and diverse storytelling of anyone working on the station each round, regardless of role. Even with a third degree level of impact a story is added, like to your monotonous botanist job of growing bananas, knowing that the serial killer always leaves banana peels in the crime scenes of their atrocities. The sec asks you who is getting the bananas, but you just don't know, too many blurring faces to count, who even knows if they even were your bananas? Maybe the populace all think you are the so called "Peel killer", there may be an angry mob in store for you if you get caught without security around for a long enough period of time. Or maybe you are at the front controls, guiding the story, such as the HOS. First off when you eventually find out, do you even want to warn the populace that there is a serial killer on the loose? Have them all fear for their life and freak out at every little thing? so many useless reports to handle, so much hassle; I mean, of course nobody can just go to jail for following someone around, but people are gonna report that, why? because what else are they gonna do? Their job? Or maybe you try keeping it on the hush hush, let only the sec know and order them on high alert, always looking through maints. how will you write off these killings as individual events as to not stir up any more fear than there already is? Who knows if the people who do know are gonna stay silent about it? who knows if the people who do know stay silent about the fact that you knew and still wanted them to stay silent? Risking everyones life just so you wouldn't have to do as much paperwork isn't too good of a look. How would people treat security then? Many individuals REALLY don't like security, but a purpose is all they need to justify stepping to violence.

ah yeah, that would be kinda nice for extended. most people in extended do want to be away from antags BUT if this is implemented the sandbox gamemode can just be free from serial killers.

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OK. SO. My dumbass wrote another one cause my extended release adderall didn't wear off yet, so here you go:

maybe a Contract killer occasional antag role for the traitor gamemode specifically, as you may get hired by those you reach out to in order to do their dirty work for them, completely cutting out the need for the fresh beginner syndie agent being caught while they're trying to kill the HOS by breaking into armory as soon as the chance opens up for them, trying to shoot him dead with a full clip of rubber bullets. By hiring a hitman, they'd needn't ever worry about having to "plan out" their kill again!* 

at the start of the round you would never be distinctly known by anyone but yourself that you are an antag and so maybe you would like to live a peaceful *cough boring cough*  life as a botanist, just don't say anything, but maybe that gets a little too boring for you so now its time to reach out to one of the two prime individuals who may very much like paying for your little service, the security, with their sense of justice and the antagonists, with their evil schemes.

there could be two paths that could be taken in development in which the hitman can be identified and work with the HOS or the antag, with the role-play assumption that if you choose one side you will be payed by either company at the end of your shift, if you even happen to still live:

One, could be that the hitman is well known and easily accessible by those with the right connections, he would have only one specific code word that could be used by both the HOS and the Syndicate agent in order to be identifies so they could talk business. Both the Syndie agent and the HOS both have a codeword but that would mean that you could easily arrest both the traitor and the hitman for talking to each other, right? Wrong. If only you, the hitman, and the traitor, know the secret code, how would you prosecute them both for scheming a murder if its only your word, on top of that why even are you able to access a contract killer? If you do go to court they sure as hell aren't gonna do anything to help you prove you are correct. 

 Two, would be that the hitman would know who the antags are and who the HOS is, but would have to figure out on there own a way to reach out to HOS and/or antags in order to finally get a business relationship going, this would be an even harder approach to master as first the HOS wouldn’t even know that there might even be one that round, thus any dumbass clown *could* convincingly enough trick an HOS into thinking that they might be one, and when the clown eventually snitches, the HOS gets screwed. Or regarding the antag, Once again, how the hell would they even be convinced that they themselves are actually a hitman or just someone who’s just really convincing? Also what happens when admit to being a hitman to the HOS or some snitch antag and you end up a criminal, how does space crime expand to deal with offenses like conspiracy and solicitation of murder, corruption, and most importantly assassination.

This addition would add many new scenarios where traitor would be even more possible to kill people and get away alive with their killing role as the traitor wouldn't even ever have to kill anyone but if the hitman finally feels his guilty conscious or is caught he may find it worth it to turn in this traitor or many other traitors he's worked with in order to score himself freedom, but then he'd have to go by a new name and look as he is now under witness protection; maybe before the gets the chance, the traitor gets word  before he narcs, or even maybe he just notices them acting a little more squeamish than usual, he might just have to get his hands dirty after all, as dead men tell no tale.

 the idea is that the security can't legally hire a contract killer as it is illegal (duh), however they might go behind the law (as they do a lot) in order to try and uphold it, bend the rules a little when a traitor they know goddamn well is a murderer keeps getting away from the death sentence because of their very skilled lawyer. Maybe a clown disguised himself as a hitman and turned you, a HOS in with clear evidence (maybe with newly implemented printed voice transcripts from a voice recorder?) what then happens to HOS? Demotion? Does he go off Scott free? How would people react that sec has turned corrupt?  Or maybe now the deed is done, but is it traceless? There may be many ways you could get caught, maybe someone pays top dollar to the hitman to talk, the pleads that "the security guard planted that there" doesn't really become a stupid ass excuse for having contraband and more of a threat to your wellbeing when you really did.

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  • 1 month later...

Maybe something with zombies? It is relatively easy to program and can be fun, just up the damage you deal with melee attacks, make the player slower, etc.

The infection can be caused by multiple thing, a cult like the church, a random set of chemicals which then have a chance to create the pandemic. While making some more advanced chemical doctor Lungen created the zombie virus! OoOoOoooOh!

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Revs are my favorite by far. Regardless if they fail or succeed, they make the whole round fun and exciting for everyone, assuming it doesn't happen every round. One issue that may have to be dealt with is that when security knows there are revs, they sometimes use meta tactics.

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  • 3 months later...

I think a Vampire role would be a neat add. Its mission is to turn everyone into vampires. It has to sneakily bite people who turn into vampires and then can also help spread vampirism. Could be a neat twist to a shift.

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