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Kokoji Admin Application


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In-game Username: Kokoji
Discord username: Kokoji


Characters you play:

Sason Hasselti: An Arachnid who's new to the security force. Patient and kind to his fellow station colleagues, but headstrong in the face of opposition. Sometimes even if it's his superiors.

The Agent of Cleansing: A Diona janitor. Slow and lumbering, as most Diona are, he patrols the corridors in search of pesky wrappers and spills. Mostly keeps to himself and does his job diligently.

Gambit Lightweaver: A peppy cargo worker who strives to be skilled enough to be a Quartermaster one day. Loves to provide for his colleagues and hearing their stories as they wait for supplies. Has a hard time resisting the requests of puppy dog eye mimes/clowns and charming musicians.


How long have you been playing SS13 or SS14?

I've played 72 hours according to Steam. Apologies if there's a way to get a more accurate count, but I'm not aware of it. I don't leave the game idle for very long.

 

How many hours are you available per day:

I'd wager I can be on for at least 4 hours, but probably more.


Days you are available on: 

Every day for the time being.

 

Prior administration experience (SS13 experience recommended). Please also post a way for us to verify this:

I've had various low responsibility administrative roles throughout life akin to discord moderation. I'm currently one of the head admins of a discord of mixed friends and acquaintances. I'm not sure of how I'm meant to prove this, but I assume it's not particularly applicable anyway.


Have you been banned from our game servers or SS13 servers before?

Nnnope!

 

This is the more essay-y part of the application, you should answer the following questions in detail, so we can get a better idea of how you'd approach adminning.

What role do you think game admins serve on our servers?

Admins serve the role of keeping shifts running both smoothly and interestingly, as well as helping new players. Admins should be ready to deal with problematic players in a calm and compromising manner and do their best to de-escalate a situation. Everything is an opportunity to roleplay! It's also important for admins to occasionally spice up a shift that's running a little too smoothly. As someone who loves to help just for the thrill of making positive connections and encouraging others to thrive, I fit this role well.

How do you feel about the current roleplay status on the server?

Overall, I think the playerbase keeps in character very well and creates stories that are fun to participate in in almost every single shift. However, there are definitely some occasional players who are a little too loose with their roleplay (internet lingo is particularly peeving for me) or that are too concerned with mechanical practicality and overstep boundaries (quite literally in some cases) as a result. And, some are just plain megalomaniacs who want to exert power over someone. Actually, just yesterday I was arrested and stripped of my role and all of my gear as a cadet by my tyrant HoS for the crime of... wait for it... throwing a flashbang down the practice range! Truth be told, I was very sassy with him when he told me I couldn't, but let it be known that the box of flashbangs was directly sideways of the range and I threw only one of them. And, let's be honest, flashbangs are situational and that's being generous. Regardless, stripping me of my job and dragging me to HoP over a personal grievance was not acceptable. A department leader should be a little more level-headed than that. But, hey, I turned it into a great roleplay opportunity with the help of the lawyer, captain, and our resident PR manager Liltenhead himself as my Ahelp agent. I was the rebellious, disgraced cadet who wouldn't listen to authority until he got justice and his honor restored. And, I did! And, then me and the HoS proceeded to work side by side in multiple occasions and had a great shift together. Albeit, we didn't talk much. Also, other colleagues complained about him to me while chatting in the bar. The point is even problem players can create great stories in this game. Which ties in nicely with the next question.

Why do you want to become an administrator for SS14?

I adore this game. Ever since I saw SsethTzeentach's video on 13, I've been intrigued. Of course, BYOND quickly turned me off to it. Eventually, I found 14 and gave it a try. The perfect blend of roleplay focus contrasted by mechanical necessity gives way to the most natural, organic, and compelling stories I've ever seen in a video game bar none. I want to see it thrive and become all it can be. In SS14's unique case, that means making sure players stay within a certain range of acceptable behaviors. I know when it comes to roleplay games, there is this distinct threat I'm going to call "cringe creep", where the problem players are slowly, but surely, allowed to get away with more and more until every single thing that's said is behind 10 layers of irony and taking something seriously is ridiculed. As the games development progresses and it becomes more known in the public eye, this threat will become more and more real as it is exposed to new casual and/or toxic demographics. So, so, so many social circles of the internet are already like this and I would abhor for it to happen to space station 13's awesome community. I wanna be one of the people preventing that possibility.

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  • Project Manager

We've recently updated the admin application. Since you applied before this update took effect, you do not need to redo your entire application, but please post your responses to the following situational questions in a reply here.

The following are scenarios, respond with how you would handle each as an administrator. Respond with the assumption that you are an administrator with full access to the admin tools, and that you have all the knowledge needed to use these tools. Respond in detail, explain the reasons behind decisions you make and describe any assumptions you are making. When you need to make an assumption, it is preferred for you to describe how differences in the assumption would affect your actions.

It is the start of the round. There are 60 players on the server. The game mode is traitors, traitors have not been selected yet. A chaplain prays to you "Give me a task my lord".
[Answer]

You see a clown using crayon to write on the floor in front of security. The clown writings are negative things about security, like "shitsec". A secoff tells the clown that they're being arrested for vandalism, stuns them, and cuffs them. Before the secoff is able to get the clown into the brig, a passenger slips the secoff, causing them to lose their baton, then uses the baton to stun another secoff that comes to help as the clown runs away. The passenger escapes through disposals.
[Answer]

You log in to handle an ahelp that came in while nobody was online about "self-antag" activity. The player being reported as self-antagging was being a problem and could be considered acting outside of the rules, but they are no longer online and cannot be contacted about their behavior. While outside of the rules, the infractions are, minor and would not normally result in more than a warning in most cases.
[Answer]

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It is the start of the round. There are 60 players on the server. The game mode is traitors, traitors have not been selected yet. A chaplain prays to you "Give me a task my lord".

I would observe the round and try to find a player doing something that I could describe as "unpure" or "unholy" in a religious context and ordain the chaplain with the divine duty to eliminate them or otherwise give them a traitor task regarding that person.

For instance, if I saw a clown being mistreated by security, I might pose as the Honkmother and order the chaplain to kill an officer or to bomb security for their transgressions. Assuming I can easily do this with the administrative interface, I'd also spawn in a clown uniform in a nearby room outside of the sight of any players and demand they wear it while they complete their task. If the chaplain were to succeed, maybe I would smite the officers body and spawn a behonker out of it (unless that can't be done smoothly or believably).

Or, I might spawn in a meat anomaly in an uncommonly used part of the station and command the chaplain to find a few other crew members to worship it. Once it had been sufficiently praised, I might have it go super critical and break a wall that was keeping it contained.

 

You see a clown using crayon to write on the floor in front of security. The clown writings are negative things about security, like "shitsec". A secoff tells the clown that they're being arrested for vandalism, stuns them, and cuffs them. Before the secoff is able to get the clown into the brig, a passenger slips the secoff, causing them to lose their baton, then uses the baton to stun another secoff that comes to help as the clown runs away. The passenger escapes through disposals.

My only major concern after seeing this would be the possibility that the clown and the passenger are metagaming by playing together and communicating with each other via a group chat program. The biggest red flag to look for would be if they are moving and taking actions together in a coordinated fashion without saying anything to each other in game. If it turned out this was the case, I would take immediate action as this is a serious infraction to the integrity of the games intrinsic roleplaying nature.

Barring that, this is just shenanigans and a healthy part of what makes Space Station what it is. The clowns behavior is slightly hostile in this case, and I think it would be much better if they wrote something playful like "stinky security!", but this isn't a serious concern. At most, if "shitsec" is considered OOC lingo, then I would warn the clown about it, but I assume it is valid in LRP.

The passenger could, in character, believe that the clown was being mistreated and intended to help them rather than just causing problems for security. Stealing the baton is a bit more serious, however this still creates an interesting objective for security that they are more than equipped to deal with in game and one stolen stun baton can hardly ruin a shift. That said, I would still observe the passenger to make sure they aren't taking their mischief into self-antagonizing territory by, for instance, attacking random crew members with it.

 

You log in to handle an ahelp that came in while nobody was online about "self-antag" activity. The player being reported as self-antagging was being a problem and could be considered acting outside of the rules, but they are no longer online and cannot be contacted about their behavior. While outside of the rules, the infractions are, minor and would not normally result in more than a warning in most cases.

I would keep a text file on my computer with notes pertaining to my administrative duties and would make a note to contact this player the next time we're online at the same time. If it's possible, I would check the chat logs of the player in question to see if there was any evidence that corroborates the claims against the self-antagging player. Furthermore, if there is a database in which individual player infractions can be documented, I may enter some notes regarding the claims there.
 

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