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  1. The Wizard's Den admin team is requesting feedback on the current rules. This feedback will be useful as the team considers potentially major changes to the rules over the coming weeks. Feedback can consist of anything ranging from thoughts on current rules, suggested changes to them, or requested new rules. Please remember that this thread mixes feedback on LRP and MRP rules, so it can be helpful to indicate which your feedback is specific to. You don't have to read this entire post before leaving feedback, but please read the bolded titles. Some things in this post might save you or people reading your response time and effort. This is not a public vote Anyone is free to leave comments regardless of if they play on Wizard's Den servers or not, but individual members of the admin team are not required to consider any feedback given here. Succinct, well thought out, and informed comments and suggestions will be the most helpful. You are highly encouraged to use reactions to indicate posts that you support rather than making posts like "I agree", which add no new information. Posts which add no new information may be deleted. This post will not automatically lock, but it will be manually locked, likely at some point after a week has passed. The current rules are available at: the "long version" MRP Space Law MRP Standard Operating Procedure in-game LRP rules in-game MRP rules Currently, the "long version" of the rules available on the wiki is typically treated as the actual rules, while the in-game rules are treated as a summary that new players are more likely to read, with the hope that it will be good enough in most cases. In addition to rules, rule clarifications are available at the "Rule Clarifications" forum section. These are intended to be more detailed explanations to close grey areas in the rules that players or admins have questions about. Rule clarifications are discussed and voted on by the admin team, so they represent a consensus and can be cited in ahelps or ban appeals. Due to the volume and detail of them, unlike with rules, players and admins are not expected to read or know about every rule clarification. Please be civil Rules can be an extremely divisive topic due to the wide range of opinions about them. Please remember to remain civil and understand that terms like LRP and MRP are highly subjective. An unfortunate reality with the rules is that it's very likely that everyone will have at least one thing they'd want changed regardless of what the rules end up being. Feel free to ask questions, but this thread is not for rule clarifications Feel free to ask questions about why certain rules are the way they are. I did not write most of the current rules, but I was there when they were written and I will try to answer them based on my understanding of why they are the way they are. Other admins may also answer questions, but please keep in mind that everyone's answers, including mine, are based on their experiences and not necessarily accurate or representative of the admin team as a whole. Official interpretations of current rules aren't within the scope of this thread. This is more about what the rules should be than what they are. Here are some common rule issues to try to keep in mind: The longer rules are, the less likely players are to read them, but shorter rules means they are either less clear or there are less rules. Everyone seems to want shorter rules, but not everyone is ok with reducing the amount of rules, or the detail of them. There is a potential difference between the actual rules and the written rules. A rule might say "use a realistic name", but if that's all it says, then the actual rule definitely has much more details, and depends on what admins consider a "realistic name". There are very few rules that have no grey areas, but not having a rule is not necessarily better than not having the grey area it would create. Generally, every rule added increases the number of grey areas. Each grey area in the written rules creates the potential to significantly lengthen the actual rules. Each actual grey area creates the potential for inconsistencies in adminning. This is a difficult problem to deal with, and likely one that is impossible to solve completely or "correctly". There is a difference between freedom/flexibility and grey areas when it comes to the rules. I have seen people say "grey areas in the rules are good", and that can be true if by "grey areas" they mean freedom or flexibility. Current silicon rules intentionally allow some flexibility in how players interpret "harm", as long as they're consistent as the individual for the round. An actual grey area is when it's possible for two different people to have two different interpretations of the same rule. I think this is bad because it means one admin could think something is fine, while another could think it breaks a rule, and neither is clearly wrong so whether or not you're breaking a rule depends on who is adminning. MRP rules should build on top of LRP rules to avoid players having to remember two completely different versions of rules. Whether or not something is enforced mechanically is typically not within control of the admin team. We can try to control it with rules or we can leave it alone, but we can't force someone to code something and the areas of "code" we have control over are relatively small, mostly just the configs. Here are already planned, though not necessarily set in stone intended future changes: Someone is working on merging the wiki rules and in-game rules into a single version, available on the wiki and in-game through the guidebook. It is likely that the rules will be rewritten to try to put details into collapsible or marked sections, so that the parts outside of those sections are the short version, comparable to current in-game rules, and the parts inside those sections add on the details needed to make the long version, comparable to current wiki rules. Rule clarifications will likely be better linked to from the rules. They may become subpages of guidebook entries in-game and will likely be marked using footnotes on the wiki. At a minimum, the rules should make players aware of the existence of the rule clarifications forum section. There is an interest in making game mode (Secret/Sandbox/Deathmatch) specific rules, but it's unclear if or how this will be done. Ideally, there would be some integration with the game, but the most likely method right now is for the guidebook to have a "core" set of rules, with additional rules for each game mode that needs more than that, so the typical rules would be "core rules + traditional game mode rules" or something. An admin has been working on LRP space law. There haven't been any votes, and there hasn't been significant admin team discussion around this, so LRP space law is not guaranteed to be introduced, but I do think it's likely that it will be to reduce the current grey areas security players experience on LRP.
  2. If there’s any project managers who are willing to do an interview on what creating SS14 is like, @AL_S and a few other members of the Russian speaking community are looking for people to answer some questions for a video. Contacts for communication -- Discord - https://discord.com/users/616677573761433630/ Discord server - https://discord.gg/JgumYtra44 Telegram - https://t.me/cryalsss -- The Russian community loves you!
  3. The Wizard's Den admin team is requesting feedback on a refactor of the banning policy. This is not a public vote. Anyone is free to leave comments regardless of if they play on Wizard's Den servers or not, but individual members of the admin team are not required to consider any feedback given here. Succinct, well thought out, and informed comments and suggestions will be the most helpful. Comments or suggestions that make clear that the poster did not make an effort to read the information presented here are likely to be ignored. You are highly encouraged to use reactions to indicate posts that you support rather than making posts like "I agree", which add no new information. Posts which add no new information may be deleted. This post will automatically lock after one week, but decisions may be made earlier, particularly if there is no new information being given. The current ban policy is available at: Banning Policy and Admin Policy The current draft of the new policy is available at: Ban Policy Draft The draft is incomplete and is dependent on other changes. For example "the 'Speedy Appeal' saved action" has not been created or drafted yet. Suggestions and comments on incomplete parts of the policy are also welcome. Though significant change is unlikely, it is possible. The goals of the refactor are: Increase consistency of ban lengths for similar offenses. Ban length should ideally not be significantly dependent on which admin is responding. There is a limit to how consistent ban times can be due to the complexity possible in situations. Reduce appeal backlog. Quickly remove problematic players. Allow for reasonable mistakes by players, especially new ones. Allow for reasonable reformation of problematic players. Allow for wrist slap bans, to an extent. Currently a 3rd ban is an appeal ban so some admins are more lenient for things they don't feel should result in an appeal ban. Remain simple enough to use that it is reasonable to reference it when making banning decisions. Admins currently often use the discretion offered to them to deviate significantly from existing suggestions in the current ban policy because often the ban pattern suggested by policy is: 12 hour ban for first offense 24 hour ban for second offense Appeal ban for third offense Voucher ban for fourth offense Permanent ban for fifth offense Existing ban policy also has unreasonable warning suggestions, which are often ignored. For example, the policy suggests a warning for griefing if "the player recognizes [what] they did wrong, and has not had a prior offense within the last day or two", which does not account for people who do not play every day or two. A currently open PR may allow admins to consider the playtime between notes, but we cannot currently reasonably do this.
  4. When a new round start and you play as the bartender occupation. You get a shotgun to defend the bar, the thing is with the shotgun it's loaded with actual buckshot rounds instead of a beanbag or flash round for example. The bartender shouldn't have access to that and it would be great to replace it or just make the shotgun start off empty.
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