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Myctai_web

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  1. Some more detail on what particular distro you are using is helpful. I personally had to create symlink, as game expects "libfluidsynth.so" file specifically and it is likely to be absent. https://github.com/space-wizards/space-station-14/pull/10453
  2. No thoughts? I am honestly puzzled by how normal feeding vast amount of data to some big tech startup is considered nowadays. And also how speaking about it here is frowned upon. Cloudflare is pretty much the first service that massively succeeded with "offers you bandwidth for free / cheap, but you are generally expected to have them front your entire website, breaking end-to-end principle of TLS". I have little against giants like Akamai that been around for good while and just reliably serve requested files. But services like that usually are not set up to watch credentials and messages sent to website, thing that I hate about CF. Kinda sucks to bring up plausible theory involving Cloudflare, theory based on personal experience with CF, and have it immediately dismissed as "fearmongering" by staff member. Who is responsible for choice of using Cloudflare instead of any other sane CDN or no CDN at all?
  3. I have no idea what caused the issue, beside one theory: content was hosted by Cloudflare, everyone's favorite NSA honeypot watching (and I mean it, every single bit of information going to or from website) scary share of websites on Internet. Cloudflare is known to do stuff like blocking innocent "git clone" on gitlab.com HTTPS git remotes. Chances are snakeoil security features of Cloudflare considered TheDellInTheShell's attempt to download server content suspect and blocked it.
  4. "cause chaos" - it was secret extended, chaplain broke rules by asking you to do that.
  5. I was owner of that pAI. pAI utters "Mommy wants milk" - my instant reaction is wipe it, as I do not want to interact with player like that. Decided to drop adminhelp comment detailing "Mommy wants milk" as round ended and noticed _CJ_ also was player controlling Remilia that attacked me unprovoked. "was male in game" - false and ultimately irrelevant, I don't think it appropriate to direct at characters/players of any genders.
  6. https://en.wikipedia.org/wiki/J._Jonah_Jameson - this guy? Took fuzzy matching of Wikipedia search, it's rather different from "James J Jamesson". To me name of that character in appeal is "literally who?". However I am curious about handling of their armory break-in during round I played with them.
  7. I do try to provide information early. For example, someone attacking people at random not in way indicative of syndie activity is likely to get me to adminhelp about that quickly. Yet unlike admin I am forced act upon incomplete information. Once round report shows, I often spot that people who should have been syndies based on their behavior were not, and thus I proceed to create reports for past. Alternative would be dropping messages like "John Doe is acting kinda suspicious, care to watch them?" all the time. I would expect that noise to be mostly about complete non-issues. I personally enjoy reading logs for rounds I played. Perhaps that is just thing for me, but I do like to uncover things I've missed during game. I would rather play one round and read logs for it for duration of few rounds than ignore logs and play non-stop. If you introduce public server logs (for tgstation they look like this: some recent lowpop round of Manuel), you can expect me to read that instead and confirm that rule-breaking behavior took place before bothering any admin about that. It is impossible to act proactively on "two non-antags did something sketchy and went to perma" when you don't know that those players were non-antags for sure.
  8. Major disqualifying factor: I do not have Discord and will not use it, at least until I can use it over Tor without giving it phone number. I take privacy very seriously. Feel free to shelve this application over that unless communication with me over ASAY in game, via this forum or Tox (distributed instant messaging protocol, libre software, offers E2EE) are acceptable alternatives. Bridging Discord with IRC (server with TLS available and allowing Tor usage, kinda tricky to get secure), XMPP MUC (fairly old open standard, still nice) or Matrix (kinda dislike that overengineered thing, yet it's open standard with libre software clients available; it follows Discord design pretty closely) rooms also look like good options to me, but this will require significant work on your end. In-game Username: Myctai Discord username: None! Characters you play: currently just Lindy Young, usually seen as chemist busy making some chemstacked pills How long have you been playing SS13 or SS14? About 4 thousand hours online in BYOND SS13, bulk being tgstation and rest being couple other servers based on tgcode. First SS14 Launcher startup at Jun 13 2022 but no idea how much time I spent with it exactly. How many hours are you available per day & days you are available on? I have no fixed schedule and my online time is likely to be pretty erratic. But unless I get burned out, expect to see me playing or observing pretty damn regularly. Prior administration experience is not verifiable and I am not willing to disclose explicit details about. Some stuff that involved me performing moderator actions: Co-owner of popular Counter-Strike 1.6 server, main problem I dealt with here were sneaky cheaters Public Garry's Mod sandbox server I ran personally, biggest thing was dealing with griefers ruining fun for builders or straight up trying to crash server with physics Payday 2 personal lobbies (measly 4 players including host), gazillion cheaters to be found and removed Not direct moderator action yet SS14-related is composing countless adminhelp tickets for admins of various BYOND SS13 servers and Wizard's Den. Those include: Reports for events I perceive as potentially rule-breaking and events I am not affected by directly Reports for things from past I find via chat backlog, public server logs (tgstation-specific) and demo viewing (Yogstation-specific) Bug reports (barely doing that bit anymore as I finally managed to get GitHub account, this been a problem before) Have you been banned from our game servers or SS13 servers before? Never had bans of any type during my 4 thousand hours spent with BYOND, yet did get few notes on tgstation I ultimately disagree with. No bans during my time with SS14 either. What role do you think game admins serve on our servers? Admins foremost are to handle issues game code is unable to. People deciding that they are better than RNG at picking whenever they get to antagonize other players. Designated by game antagonists being a bit too good at ruining round. Non-antagonists being a bit too good at eliminating antagonists. Game code straight up breaking and griefers taking advantage of exploits to ruin fun for others. I appreciate admins running game events that are well planned and executed. Yet here and on tgstation there been way too many examples of buttonmashing that is immersion-breaking, fun only for ghost role player involved or no one and prompts salt about admin. One has to buttonmash with responsibility and think whenever players will find event fun. How do you feel about the current roleplay status on the server? Rather good! Minus occasional immersion-breaking behavior of some players, many already choose to act like plausible crewmember of sci-fi research station, minus some bureaucracy. I am wary of restrictions usually imposed by "MRP" rulesets on crewmembers and antagonists, yet I know what happens when there's none: rampant murderboning and validhunting that are fueling each other, as seen with "LRP" of tgstation. I don't see this happening on Lizard much. I do think one has to exercise extreme caution with "MRP" balancing, lest one ends up with antagonists being afraid to hurt wrong player or non-antagonists afraid to oppose antagonist, conflict dying down and as result nothing fun happening beside players enjoying sandbox game mechanics. I also loathe "HRP" style of Baystation, I don't think what it demands from players is necessary to have fun with game, it's not my thing. Why do you want to become an administrator for SS14? I would like to fulfill primary function of admin and handle issues caused by other players myself, as opposed to spamming adminhelp. I am not reluctant to read logs to reconstruct events from past and I hope to reduce amount of people who are having fun at expense of others and refuse to learn from mistakes. I also would like to collect adminhelp bug reports to shrink the gap between players and coders with ultimate goal being a very polished game: players are very likely to spot issues, but not that likely to create GitHub issue tracker ticket for it
  9. I adminhelp a lot. You are probably well annoyed by Discord relay and messages from me. But I am trying to do it in good faith, my interest being all rule-breaking behavior being handled. I also do not adminhelp immediately as thing happens. Most of time, bad thing happens because of antagonist activity and players usually have better things to do than standing still in hallway and making detailed report on event. I personally expect no response from adminhelps. Simple "handled" or "looking into it" are nice. Yet today I got rather rude response. I got critical of admin conduct. And get told to knock it off, not blaming anyone for that. Whole interaction leaves sour taste. So... My list of questions would be: Are players expected to make adminhelp messages over events that happened good while ago, as in, one or few rounds ago? Are admins expected to handle those reports? Attaching adminhelp log as screenshot in zip archive, forum will eat image otherwise. Feel free to edit my post to include image or remove attachment instead if deemed inappropriate to disclose. adminhelping_is_tricky_subject.png.zip
  10. On topic of forum eating images, it seems to be related to HTML5 Canvas usage. Why do this... I kinda hate software forum is using.
  11. Seeing there this ban appeal with such reason. Myself I live in pretty shitty place with heavy network surveillance done by government. I use Tor whenever possible to mitigate that. When that is not an option (UDP networking, low latency requirements - both are characteristic for multiplayer videogames), I use VPN instead. All for non-malicious purposes. I suggest you start doing /32 IP address exceptions for players willing to use blocked IP ranges, at least when player can confirm that IP is not likely to be used maliciously (as if, shared at random with other VPN service users).
  12. I played this round with Diddles as pAI carried by Diddles. Diddles apparently was making ipecac grenade (which is cringe, getting semi-permanent slowdown because "vomit funny" is pretty bad). RD Ben Harded saw clown do that and took clown's beaker. Clown requested it back, then punched RD. RD went ballistic on clown with circsaw, then set critted clown on fire with flaregun. This is first time clown dies. Later on clown was asking help from security, security did nothing useful, only punched clown a bit. Then Diddles went to HoP to get help. HoP did not do anything useful. With clown at R&D again, Cesar Davies, scientist, poisoned clown with syringe. Medbay saved clown that time, pretty sure. After no luck with sec or HoP solving the issue, Diddles turned to janitors, seemingly seeking to stage uprising. Shutter door (Marathon station) was messed up by someone, so Cesar Davies entered the room and injected clown with poison again. This time clown dies, second time. pAI me was later on handed over to different people, so I have no commentary on further fate of clown. Fact is, you can lethally attack clown three times before clown does anything and no one will stop you. Diddles probably would have been better off to just F1 the moment RD kills them.
  13. Thoughts on picrel? Nevermind, just click the lock near URL to find certificate information. This website uses Cloudflare. Why this forum is garbling up images?
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