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EVIL_ED

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EVIL_ED last won the day on December 31 2023

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  1. I've heard a few times now that 'listening to the community is bad game design.' Sense the last post was locked before I could comment on that, I will do that here. Software design is the design of the tool for the user. Devs, when doing their job properly, live in service of the community that use their tools. If the devs feel that it's their job to dictate to the community what the community should want, especially in a Free Software project, they really should stop being devs and go find something else to do. This is a difficult enough mindset to fight in 'proprietary land.' But, as was noted in the previous post, at least there people can vote with their wallets and cause a project or company that ignores its community to go bankrupt if a critical mass doesn't like the direction of the project. Sadly, Free Software projects doesn't give the users that ability to defend themselves from the whims of the devs. The main saving grace that Free Software has that proprietary doesn't is forking. People faced a similar situation with GNOME 3. Everyone hated GNOME 3. They tried reasoning with the devs. They tried begging the devs. They tried bending GNOME 3 over backwards with community made extensions to try to add back in functionality that the wayward devs of GNOME 3 kept stripping out. Finally, when the devs of GNOME 3 proved totally not open to reason, they forked the project into MATE. Major distros that used to use GNOME 3 eventually dropped it for other options because of how badly it sucks. It became the laughing stock of graphic desktops; all because it refused to fallow user design. I had it out with them for some time in their forums before I eventually switched to KDE Plasma to finally get away from the insanity of a project that absolutely refused to listen to its users. I really don't see a game as any different than a tool or any other project in that regard.
  2. EVIL_ED

    Chem Rework?

    That's an interesting stretch of an attack. You gotta be pretty desperate to bring up a completely separate issue from a completely separate thread just to have something 'useful' to say. While my preference would be for an anarchy server, how is that remotely relevant to the topic of game mechanic reworks?
  3. EVIL_ED

    Chem Rework?

    In the past, yes. But, consider my post above as a 'general' good bye post. The care I showed before was when I still thought there was hope for this game going forward. These is no hope. I started another thread on a tech question, like I just said I might. But, I don't plan on discussing game issues here going forward because I don't plan on playing on wizard servers in any large way going forward. I mostly posted the tech question I did because I don't think Space Station Multiverse has a forum and I'm assuming that the compile from source code instructions for the SS14 Launcher will be the same because the new launcher is a fork of this one.
  4. Usually programs have a list of dependencies and a step by step guide on what commands to run to compile a program. But, I can't find any such guide in the launcher repository. I'm assuming I'm supposed to be running ./publish_linux.sh It creates some files, but I don't know what to do with them and nothing seems to launch the game like the pre-downloaded binary does. I think I'm missing a step or two, but I see no written instructions. So, I don't know. If anyone knows, please let me know. Thank you ahead of time.
  5. EVIL_ED

    Chem Rework?

    Firstly, I wouldn't say that I'm upset at this point. Upset assumes that I care anymore. It's more at the level of I'm just over this game. Secondly, thank you for the honest answer. The rest of this reply is largely at this community in general, not specifically to just you. It's truly and deeply a disingenuous argument to keep saying 'game is early access so why do you not expect us to keep gutting and reworking everything?' My responses to this are. 1: Because the game's basic mechanics have been mostly stable for about the last year or two so it's perfectly reasonable to assume that they were going to stay this way forever and that what we would be getting is more content; not more reworks. 2: 'Early access' is a really convenient shield to hide behind, because this game (like many others) hide behind it forever. It's been years. There is an old saying that says 'crap or get off the pot.' Five or ten years from now is the game still going to be gutting and reworking everything; hiding behind the shield of 'early access, so get over it?' It's truly a pretty lame excuse. 3: Not everyone likes the direction that the reworks are going in. 4: The discussions that decide what is being reworked and what direction the reworks are going in seem to be held among the people making the game and not with the community in general who actually play the game. This often ends up with the event, like the inventory rework, where a giant rework that nobody asked for and nobody wanted that changes how we play the game drastically at a fundamental level gets dropped on us out of nowhere. Then we get a bunch of sycophantic boot lickers dog pile on anyone who doesn't like the rework they didn't want or ask for with statements like 'we should be grateful for the devs who are working on the game, thanks so much devs!' And anyone tied with the game circles back and dog piles with 'game in early access, everything's going to change, get over it.' For a Free Software project, it really is a striking situation of the tail wagging the dog where the developers steer the project with no real regard with what a large chunk of the users actually want. To the point where they don't even ask what we want. I do not plan to play regularly on wizard servers anymore. Nor do I plan to have much of a presence on this message board or in this community anymore. I also have no plans to donate here moving forward anymore. Outside of general tech questions / maybe rule clarifications, I plan to basically stay away. It's clear to me now that the direction wizard is taking this game is too far from what I want this game to be. Any further expenditure of my time here on these issues is useless, because they've made it clear that they really just plain don't care. It's like getting a divorce. As some point you realize that the other person isn't listening and doesn't care and that the relationship is broken completely beyond any hope of repair. If anyone knows a good way for me to contact Delta V to see what their plans are regarding the Chem Rework, please let me know. Maybe private message me a contact e-mail or something. They didn't apply the horrible Inventory Rework. So, maybe they also plan on not applying the horrible Chem Rework either. If I can get assurance that they don't plan on applying the horrible Chem Rework, maybe I'll go play and donate over there. I know I speak freely. People might think I am upset. Upset, again, isn't the right word. Resignation would be a better word. Like turning in a notice to an employer that I'm quitting. I'm trying to jump ship at this point. Because, I realize that this ship is sinking and isn't salvageable. Jump ship either from SS14 to Delta V. Or, depending on how they answers the Chem Rework question; possibly jumping ship from all versions of this game entirely and just moving onto other games. I really do appreciate your honest answer here. Because it allows me to stop living on false hope that this game is ever going to go back to being what is was for the last twoish years and that it really is set on going in a direction that I absolutely want no part of. It allows me to chart my gaming future and realize that this game has no place in it.
  6. EVIL_ED

    Chem Rework?

    If anyone can confirm for me this is happening, please let me know. I have been hearing murmurs about it under people's breathes for a while now. Then, last night, this one Chemist on SS14 drilled into me that he 'knew' with 'absolute certainty' that this was happening and coming 'soon.' He forced me to store Chems in the Freezer because 'Soon they will start going bad if I don't and it's best to get used to the new best practices.' He then went on to describe how Chems will no longer be infinite and how the Chem Dispenser is going away. I am trying to see if there is any real proof to confirm or deny what he said. But, he literally stood there and argued with me for several minutes about how this was 'for sure going to happen' and that it's happening 'soon.'
  7. EVIL_ED

    Chem Rework?

    I do, because from my personal experience, people don't work together. If they did, I wouldn't mind this change. But, the reality is, they don't. It's why I hate playing Chemist on Detroit and don't play Chemist anymore when I'm on Detroit. Without the Chem Dispenser, I spent the first 20+ minutes of my shift begging idiots to give me the pieces to build one while a crap ton of people were dying in Medical. Science sent me to Supplies. Supplies sent me to Science. Lord knows begging for anything from supplies is a nightmare. You might, MIGHT, get what you desperately need right now this second in about 20 minutes if the idiot desk clerk remembers to A: order it and B: let you know it arrived. This is going to be hilariously bad for the entire station because it would take that disaster of a round and make every round like that. 'Run out of Chems to make Meds with? Don't worry! Just go ask Cargo for it and wait 20-30 minutes while 20+ people die in the examination room.' Cargo does NOT prioritize Medical. They treat our requests as equally important as everyone else's. But, the difference being, if Science doesn't get their request ASAP, they are slightly slowed on performing non-vital work. If Med doesn't get their request ASAP, about 10+ people die in like 5 minutes. The time it takes a person from going crit to dying is very fast. We have a very short window to defib and inject with the meds we need. There is no room for error. It's already a significant challenge to manage this in the current system if the Chemist is an idiot and doesn't keep the basic meds stocked at all times. Could you imagine the carnage if the Chemist is stopped in his work because he ran out of Chems? All it takes is one bombing happening at the wrong time and you'll have 15-20 people dead before Supplies even bothers to let Chemist know they decided to start moving on his order for the Meds he needed 10 minutes ago. I hope if they really plan to do this they at least have the common sense to at least triple the size of the morgue so that we have places to dump all the dead bodies.
  8. EVIL_ED

    Chem Rework?

    From what I can tell it's really just the taste of the people in charge of SS14. They really want to dig in far harder into the RPG mechanics side of things than I care to go. Grid inventory with only one window open at a time forces inventory management, an RPG mechanic element. Finite Chems forces Chem management, another RPG mechanic element. RPG games are full of artificial scarcity and purposefully cumbersome user interfaces to force 'realistic' game play. 'You only have two hands, so it's more realistic that you can only have one inventory window open at a time.' It's a design philosophy that I deeply, deeply, deeply hate. It's what makes most RPG games an absolute slog to play and it is specifically why I don't play most RPG games. I fell in love with SS14 largely because it didn't have all of this intentionally overly cumbersome bull crap that adds nothing to the game except making it more difficult to play so that people can feel like it's a 'legitimate RPG game now.' The further the team takes SS14 in this direction, the further they drive me away from the game.
  9. EVIL_ED

    Chem Rework?

    I'm not the best at navigating discord as I hate using it and hardly do. But, from what little I could piece together, it does look like the Chemist I talked with in SS14 was right about a Chem Rework in the works that would get rid of Infinite Chems and the Chem Dispenser 'as we know it.' I've already unlocked Chemist on Delta V and I'm trying to find a way to reach out to them over this issue in the hopes of convincing them to keep the current Chem System if this happens on SS14. I think keeping the old inventory has done well for boosting Delta V's player base because they are catching the overflow of people who left SS14 over this major change. I think they could catch even more if they also preserve the current Chem System. I can't get their discord link to work and I don't see an e-mail on their site. Does anyone know a good way to contact the people in charge of Delta V?
  10. I think that's because Delta V is essentially catching the overflow of disgruntled SS14 players, like myself, who left over the inventory rework. I too have noticed that there are a crap ton of interns right now. But, I just hit the ground running in Med and already unlocked Doctor and Chemist; my two favorite jobs. It just took me, I think one or two days. You basically have to dedicate an entire day to just pounding out your favorite department. That said, sense the rounds are longer, it's really not that hard to chew through the hours. Especially sense most things are locked to 'department hours' instead of 'specific roles' hours. Meaning, any time spent in Medical, for instance, is basically going towards unlocking almost everything. The only role specific unlock in Medical is CMO needs some Chemist time and that's not hard at all for me sense Chemist is my favorite Job. I don't know if Delta V plans on implementing the awful Chemical Rework that's coming that will get rid of Infinite Chems and the Chem Dispenser as we currently know it. If Delta V does plan to preserve the current, better system, I'd also suspect they'll pick up even more disgruntled players from SS14. If so, and if your favorite department is Med like mine, it might be a good idea to knock out unlocking Med before the influx of SS14 players hit Delta V even harder in the 'soonish' future. I've also noticed that a large amount of us Interns in Med are CMO level, like myself, on SS14. I keep seeing people ask interns "How new are you?" And the response being they are CMO on SS14. That's another way that I know that Delta V is catching the overflow of SS14 players. Because a crap ton of the 'interns' are actually experienced players like myself jumping ship from SS14.
  11. I have been enjoying Delta, actually. It seems to better preserve the game in its better state from about a month ago. Already unlocked the jobs I like on it.
  12. EVIL_ED

    Chem Rework?

    Is it true that we're getting a Chem Rework that is going to ruin Chem by getting rid of the Chem Dispensers and thus the infinite chemicals? Some Chemist told me that and now I'm wondering. Because Chem is my favorite Job and I HATE mixing in the Chem Master.
  13. I actually turned back a recommendation in progress because of this game's current state. I was about to guide someone into how to set up the game and play. This was right before everything was shattered. After what was rolled out, I actually decided to just not bring the game up to him anymore and hope he just didn't press me about it. Then, he did. So, I had to explain how bad things just turned on a dime and that I don't think it's a good idea to get started playing right now. I rarely play myself anymore right now. I hop on the game everyone once in a while. Mostly to read the patch notes to see if anything got any better. Once in a while I hop into a game. I usually leave after a couple minutes. I don't plan on donating anything more for the easily foreseeable future. I've already donated $60.00 and right now I feel that's already far more than the game is worth in its current condition. A far cry from the $300.00 I had planned to donate. But, at this point, I'm just done. The game is too unstable to feel confident about it for longer than a 2-4 weeks at a time. I keep getting told 'It's still in early development so expect huge sweeping changes all the time.' My best response to that is, fine, let's wait about a year or two to see if the game ever settles out and then maybe I'll donate. As far as I can tell, from another thread, all (or at least most) of the money goes to keeping the Wizard Servers up anyway. And, I've already expressed how I feel about Wizard. I might donate to a Server if I find a not Wizard one that I like. Because of what you have pointed out to me in many threads, and what I have seen myself first hand many times, I also plan to basically never compliment anything I do like about this game again. Trying to be even handed and nice is just too much of a social liability in this community. Because, then it gets thrown back into my face if I have issues with other things later on. If I have anything negative to post, I'll do that. I really no longer care about this community or game enough to care what most of you people think about me anyway. Though, frankly, I've lost so much interest in this game that I'm spending more time at this point complaining about it on the forum than I am playing it. This is a bad sign because I've been here with other games before and that basically means I'm about to just leave. Because eventually after the game goes bad the complaining also gets boring when I realize the people in charge have no intentions of fixing anything they break. At that point, I usually just leave games like that and their communities to their echo chamber. I've also basically run out of things to say right now. If things break more I'll have more to complain about. But, for now, I've made my views about this game, Wizard, and this community known in great detail. It's sad to see a game I sunk so many hundreds of hours into become a game I can barely stand to play for five minutes.
  14. Not bad suggestions. Ideally, though, anything financial basically comes down to me not really wanting to spend the money to either launch a server that nobody plays on or donate to a server nobody plays on. Running a server is not cheap and I don't really want to go that far for no results. The question I am trying to gauge is whether or not there is enough interest. I would assume Minecraft Anarchy servers are in the minority. Yet, there are at least two that are highly populated. 2b2t and MineTexas. A point you bring up, that I have also mentioned, is the frustration that the community for SS14 in general just might be too small right now to be able to support an Anarchy server. "I also think that the people in the ban section are less of a Survival of the Robustest and more of a Rules for Thee, but not for Me type of crowd." Really, that is the entire crux of what I am trying to gauge. If a large enough number of them would legitimately play on an Anarchy server regularly, it would easily reach a respectable population. But, if they really are just "Rules for Thee, but not for Me type of crowd." then we loop back to the problem that SS14 just isn't big enough in general to have the numbers needed to have enough people to support an Anarchy server. As one can imagine, it's kind of difficult to ask banned people how they feel. Because, well, they're banned. So, trying to gauge how many of them would be viable players on an Anarchy server becomes a difficult guessing game on my part.
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