Jump to content

Del

Members
  • Posts

    46
  • Joined

  • Days Won

    1

Everything posted by Del

  1. Can you switch keyboard layout after you start the game? I used to have some issues with browser games. My primary layout is similar to Dvorak, and I have QWERTY as secondary. Back then, I could change them on the fly, but browser games didn't recognize it. But if I went into the settings, and put the QWERTY layout as primary, that would work. I was using either Cinnamon or Mate at the time. So, if you need the English layout and switching on the fly doesn't work, try setting English as primary.
  2. I have not done this myself. There is some configuration and port forwarding that needs to be done for it to work. I don't want to offend, but how good are your English reading skills? If you are relying too much on Yandex translation, it'll probably be best to follow Stealth's advice and look for help in the Russian SS14 Discord. Have you have ever hosted a server before, for a different game? Port forwarding is something common to game hosting in general, and this tutorial doesn't go into detail. You should be able to find tutorials for that in Russian.
  3. There's an English guide here: https://docs.spacestation14.io/en/getting-started/hosting
  4. Oof, that sucks. The best advice I can give you then is to file a bug report on their GitHub: https://github.com/space-wizards/SS14.Launcher/issues
  5. Hm, I have no such issue, although I do have some limitations that I suspect others don't (can't copy or paste text). I wonder if the desktop environment could be interfering somehow. I'm on XFCE, what is yours? And your distro?
  6. Del

    voucher?

    If I understand correctly, you need some admin from a different SS13/SS14 server to say "yeah, larker has been playing on our server and they've been behaving just fine". But I just read your previous ban appeal, and it's still gonna take some three weeks before you can appeal again.
  7. Welding fuel tanks are easily found throughout the station, on maints, tool storage and engineering. They can be ordered by cargo too. You just need a recipient to get some out of the tank.
  8. From the changelog: When you're in combat mode, that is.
  9. Although on Nyanotrasen and derivatives (SimpleStation14), you can put felinids in duffelbags.
  10. Hello, fellow pirata! I had a similar issue just recently, and clearing installed server content and engines fixed it for me. Can you try that? You can do it in the options tab in the launcher.
  11. The captain is not supposed to nuke the station. Maybe if the captain is the only survivor in a xeno infested station, then it'd be cool, I guess... but even then the admins might prefer sending in an emergency rescue team. I don't think you can, anyway. You'd need the activation code, and only nukies have that, as far as I know. The reason why the captain has the activation disk is to make it a target for nukies. They have the code, but they need the disk. Don't think too hard about it. It doesn't make much sense thematically, but it makes gameplay interesting.
  12. No. As of now, it's a syndicate item only available to nukies.
  13. That hasn't been implemented yet.
  14. If I remember correctly, you just slice the dough with a knife or cleaver. But, huh, weird. It seems some recipes have disappeared from the wiki, including the one for dough. Here's an older version: https://wiki.spacestation14.io/w/index.php?title=Cooking&direction=prev&oldid=2611 Is that what you were having trouble with?
  15. Trying to put it as simply as possible. You stand near the corpse and the meathook. The corpse is also near the meathook. Your active hand is empty. You place the mouse cursor over the corpse. You press and hold the left mouse button. You move the cursor to the meathook. You release the left mouse button. A bar should appear, showing you that your character is doing the action. It takes a bit, just wait. The one thing I'm not sure about is whether you need to strip the corpse first. I think not.
  16. I remember poking at the source code to try and answer some of those questions myself. This is almost all from memory, I'm not a skilled programmer, and I'm unfamiliar with C#, so I might as well be wrong. And if I'm not wrong now, I'll be wrong in the future, when things change. The odds of Secret being any particular game mode are ~82% for traitor, ~8% for nukies, ~8% for extended and ~2% for zombies. That is, assuming all requirements are met, like minimum player count. I am almost sure that first Captain and HoP roles are distributed, then the other heads, then the other characters, and only then antags. But this is what I'm least certain about. Now here you can see the numbers for any given game mode: https://github.com/space-wizards/space-station-14/blob/master/Content.Shared/CCVar/CCVars.cs For traitor mode, it seems about 10% of the players will be traitors (capped at 12). For zombie, 10% will be initial infected, capped at 6. https://github.com/space-wizards/space-station-14/blob/master/Content.Server/GameTicking/Rules/Configurations/NukeopsRuleConfiguration.cs The number of nuke ops goes from 3 to 5. And this seems different from the other modes. Maybe nukies are selected before role distribution? Anyway, please correct me if I'm wrong!
  17. Have you tried deleting your launcher and downloading a new one? That's the first thing I'd try.
  18. How do the alternatives to Cloudflare handle the botspam apocalypse? https://memex.marginalia.nu/log/61-botspam-apocalypse.gmi
  19. I'm on Debian-based MX, so our systems are probably somewhat similar. If I remember correctly, I first tried installing a package named fluidsynth, but that didn't do it, so I installed libfluidsynth-dev and that did the trick. I can see that I also have: fluid-soundfont-gm fluid-soundfont-gs libfluidsynth2 libfluidsynth3 Not sure if any of these is necessary at all. Also, some of those packages are coming from the MX repo, not Debian's, so they're probably more up to date. If all that fails, it's possible that upgrading to Mint 21 will give you more up to date packages.
  20. Oi, hello, sorry for the late reply. I'm just now getting back to the game after a long hiatus. I used to have the same problem -- wait a minute, I see you recently posted a ban appeal. So you got it working. Good.
  21. It's an interesting question. In a world where dead people can just get cloned, it makes perfect sense that some will see the bodies as just meat, while others see it as taboo. Both positions make sense, RP wise. And some alien cultures might even see cannibalism as something natural, who knows? Me, personally, I think the medical team are the ones responsible for making that decision. Also, as I understand it, LRP means the RP requirements are minimal, but it doesn't say you can't do gud RP. (but if chef is dragging corpses around, at least put them in a body bag, or get morgue access to do it through maint) One question tho: can you still save the DNA of a body that has the "Any recovery is unlikely" text? Can that player still be revived later, perhaps coming back from a ghost role?
  22. Ha. I didn't even acktchyually need to look that far. Wizard's Den, first rule:
  23. Wow, look at the Nyanotrasen RP server rules. All in all I think their ruleset is real cute. https://github.com/Nyanotrasen/Nyanotrasen/blob/master/Resources/Server Info/Rules.txt
  24. Nerfed as they curently are, if you revoke their rights further, then there ins't anything left. Maybe if you only allow them to build, and not deconstruct... but what if there's a cracked window? You have to deconstruct it to reconstruct it, I think. Seems finicky. I think drones are really fine as they are now, and all issues have been ironed out. And griefing as a drone can be handled like any other form of griefing.
×
×
  • Create New...