Jump to content

USB

Members
  • Posts

    3
  • Joined

  • Last visited

Recent Profile Visitors

164 profile views

USB's Achievements

Newbie

Newbie (1/14)

  • One Month Later
  • First Post
  • Dedicated
  • Week One Done
  • Conversation Starter

Recent Badges

0

Reputation

  1. Before you say anything, LRP doesnt mean common sense is gone, as would arrest someone by having a jumpsuit? And also remember that this is my opinion the the theme, you're free to give your opinion. Now, lets get to the point. Contraband and whatnot is something not usualy discussed, as most officers say "syndicate can buy that so you're a syndicate duh" wich gets annoying fast, not only because its metaknologe, you shouldnt arrest someoneone for wearing a syndicate scarf, just because it has the word syndicate does not mean its imediatly ilegal and AOS. Now, example, the web vest is a robust vest with advanced padding, this doesnt mean it can only be made by one company, its just a militar vest, because then, it would also be common sense to arrest someone with a merc vest, no? What im trying to say with this, is that there's a diference with syndicate gear and ilegal under space law, like a python (Ilegal under space law), or a jug suit (Syndicate gear) from legal under space law and syndicate merch, like a webbing (Legal under space law) or the syndicate pijamas (Syndicate merch). Now, as these arent the official rules, and just common sense, there is a lot of freeway here, im gonna give a couple of examples, if you agree or not, you can choose to give your opinion on it. (You dont need to take this word by word, im just trying to set some common ground for search/arrest motives) Syndicate merch/legal gear, like, operative jumpsuit, webbing, scarf, outlaw hat, web vest.. etc.. = As its just clothing, or general defensive gear, this should make you search them, or arrest them. (Unless the owner of the items is going to perma for an external issue not relating contraband, these items should not be kept by security.) Syndicate "Risk" merch [Still legal, but potentially used for malicious activity], like, Syndicate duffle bag, specialy tagged for containing an ilegal item, cybersun pen, syndicate smokes, extra-bright lantern, syndicate segway, chamelion clothing.. etc.. = This is gear that could potentionaly mean its being used for malicious activity, but still merch, or not ilegal. This should advise a search if in blue, red or higher alerts. You can also ask the warden or head of security for a warant, if you feel off about whoever has these items. (Im aware that the cybersun pen is a weapon, that does 15 pierce, but, its still just a pen, it does say cybersun pen, but its like the operative jumpsuit, just merch.) Syndicate low-risk gear/ilegal, like, syndicate eva suit, ilegal firearms₁ [If they are not being used], ilegal melee weapons₂ [If they are not being used], Undetonated explosives, Emag, Syndicate keys or headsets, blood-red magboots, suspicious toolbox, syndicate reinforcement teleporter, agent id, thief gloves, blood-red hardsuit.. etc.. = Proceed to arrest and bring to brig for possible perma-brig. Remember that you can call backup if you think the user might use a weapon to take you down when discovered to be a criminal in a moment of panic. Syndicate high-risk gear/Highly ilegal, like, used holoparasite injectors, Cerberus [Spawned through Necromion; a syndicate-exclusive bible] ilegal firearms₁ [If they are being used], active explosives, live carps [Dehydrated space carps turn into live carps with water], ilegal melee₂ [If they are being used], Elite and Commander blood-red hardsuits.. etc.. = Execution, as most of these whould kill you if you try to detain them. You can back up, report the threat and ask for armory to be opened. ₁ = Firearms refer to any gun that fires any caliber, like, .10, .20, .30, .35, .45, .60 or laser powered weapons, like, laser gun, retro laser gun, xray cannon and advanced laser gun. ₂ = Melee or tools that are designed to hurt people in close quarter combat, like, fire axe (Flamable version), fireaxe (unless the one carring it is a atmos tech or command member), energy melee weaponary[energy sword, energy dagger, double energy sword], cutlass.. As said, this is my opinion and you dont need to take this word by word, im open to comments about it.
  2. It is the start of the round. There are 60 players on the server. The game mode is traitors, traitors have not been selected yet. A chaplain prays to you "Give me a task my lord". While i like to give players a chance for a roleplay oportunity, depending on the task it could lead to self antag if given in a certain way, and even if im not quite experienced on handeling a large ammount of players, i whould put a simple task that should be harmless, like "Spread the word of the lord weh" or "Clean people's sins by using your confessional booth" as regular chaplains never use this. Im preety sure my answer whould change overtime on this, as i havent experienced a lot of situations, and im expecting to learn more! You see a clown using crayon to write on the floor in front of security. The clown writings are negative things about security, like "shitsec". A secoff tells the clown that they're being arrested for vandalism, stuns them, and cuffs them. Before the secoff is able to get the clown into the brig, a passenger slips the secoff, causing them to lose their baton, then uses the baton to stun another secoff that comes to help as the clown runs away. The passenger escapes through disposals. First, check if the passenguer is accually a traitor, incase not, its obius self-antag, on my side, i whould give a warn, and a note on their profile about the situation and that they have been warned, making sure if this is happens in repeated cases, they get a ban for self-antag. You log in to handle an ahelp that came in while nobody was online about "self-antag" activity. The player being reported as self-antagging was being a problem and could be considered acting outside of the rules, but they are no longer online and cannot be contacted about their behavior. While outside of the rules, the infractions are, minor and would not normally result in more than a warning in most cases. I whould add a note about what they've done and a reminder to warn them about it on the next ahelp they get.
  3. In-game Username: USB Discord username: JustAnUSB#5786 Characters you play: May Rowy. It's the character I've always used and never changed. How long have you been playing SS13 or SS14? I picked up SS13 in December of 2018. I left the game around. 2020 and came back in 2021. After playing a lot of MRP I recently found the SS14 project, a couple months ago and after playing it, I fell in love with it. How many hours are you available per day: It depends a lot on the day and the situation, but usually I'm available for 3-9 hours a day. Days you are available on: Every day, especially on Fridays, Saturdays and Sundays. Prior administration experience (SS13 experience recommended). Please also post a way for us to verify this: I have experience on using the entity spawn/VV/adminlog tools from mapping and test servers. I used to run a small server on SS13, mainly for a bunch of people who aren't playing on main because it was down. If proof needed, I can recover the server files and show the logs. I also have a couple screenshots of events we did. Have you been banned from our game servers or SS13 servers before? No, all my ahelps have been asking for help/admins interrogating me about other player activity. This is the more essay-y part of the application, you should answer the following questions in detail, so we can get a better idea of how you'd approach adminning. What role do you think game admins serve on our servers? The role of an admin is to keep the game fun and fair, by refreshing it with events and fun additions that make the game really shine, while maintaining its player base clean. In my experience, a lot of the time people complain the game loses fun with rulebreakers, and that's where the admin should come in, stop it before it goes wrong and make sure it does not happen again, by warning or banning, or permabanning if it gets to that point. And that is the point of administrators. Make sure everyone ends up having fun, and keeping it fair for everyone. How do you feel about the current roleplay status on the server? From my experience, the roleplay is unique, there are people who generally like to enjoy a time with others, either by a humorous side or a strong roleplaying side, like reporters actually reporting, and there's also players who are more gameplay-driven, that prefer the more action side of gameplay. I've experienced being on both, and it's honestly great in the way they combine. Overall, I like the roleplay, even if it's a mix. Why do you want to become an administrator for SS14? I've been on this server for a good while, and I loved it. I fell in love with the gameplay and the player interaction. And after all this experience, I've realized I wanted to improve the server experience, by becoming an administrator and making sure the game keeps fun and fair, while overwatching it all and eventually doing and event or helping new players with any question or help they might have. I've been observing admin's while on duty and I enjoyed the experience and really wanted to be a part of the team, and together, help the server overall for a better experience.
×
×
  • Create New...