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Gohadric

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Everything posted by Gohadric

  1. As title, mainly for LRP as an extension of roleplay. The rules for LRP include "Don't be a dick" and "Antagonists have a LOT of leeway... may kill/sabotage as they see fit... degrades the experience for the majority of the server you will be told to stop... widespread sabotage (power..." Sabotage in general is NOT my issue. Antagonists are called antagonists for a reason, and sometimes it's warranted. However, my question is what extent of "reason" is actually applied to the ruling. Cutting power cables to deny departments the ability to function is a valid distraction/chaos-causing tactic, but when it does not serve to aid in any given goal it not only hinders the crew, but also any other agents on the station. As an example from a recent round, a Syndie was cutting cables around the entire station, and hiding their work fairly well. Medical spent 3/4ths of the round without power and so did the Syndicate Agent who was a Chemist. The Chemist did not get to perform ANY of their tasks, as they were locked in Chemistry for a long time due to not having a crowbar. Thus, I would qualify excessive/unnecessary deprivation of station power as sabotaging your antagonist teammates unless it's used to aid in a specific objective. For example, cutting the power to Security to gain access to the Armory, or to Bridge to try and get at the Captain or Vault. Neither of which happened during the round I referenced. I would also generally call it a dick move. To reiterate, I understand that cutting power is sometimes justified, and that a single rule here can't cover every situation. However, if nothing else I would like mass cutting power to be further covered by the rules in-game as something antagonists shouldn't do without it directly aiding in their goals, though my main question of clarification is just about the reasonable limitations.
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