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geekyhobo

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Everything posted by geekyhobo

  1. The Dumb Ways to Die Song
  2. Please fill out the following template for your application: In-game Username: geekyhobo Discord username: geekyhobo Characters you play: Bodie Larocque, Eyeclen Leflour, Diego Teeples, Weaves-The-Webs On average, how many hours do you expect to admin per week: 10-15 in game, but present in the discord when i'm not sleeping Days you are available to admin on: Everyday of the week How old are you? 20 Do you have any SS14 experience outside of Wizard's Den servers, or any SS13 experience? Played on Delta V and Frontier before cool experiences but I enjoy upstream more. Tried SS13 for a bit but was turned away by the outdated interface. Do you have prior administration experience (SS13/SS14 experience preferred, please also post a way for us to verify this)? Decent amount of time as a part of the admin team for a Minecraft factions server, no SS13 or SS14 experience Have you ever been banned from any SS14 or SS13 servers? Yes, Twice, Once with about ~15 hours of in-game time for Antag rolling which resulted in a 72 hr Ban and a second time about a week later for 12 Hrs for placing a HV Grill in maintenance as a non-antag. I wrote a decent amount about these two bans in my previous admin application, but to sum it up I have learned from them and have not been banned since. Admins have the ability to perform various tasks which are not available to the average player. An incomplete list of these tasks is: in-game rule enforcement, in-game events, ban appeals, and out-of-game rule enforcement through things like replay/log reviews in response to player reports. With these, and any other tasks you're aware of in mind, answer the following two questions. What are you primarily interested in doing as an admin? I am interested in typical in-game things such as answering ahelps and dealing with problem players, but also a big reason that I want to become an admin is because I am very interested in improving the moderation experience. I have been working on SS14.Admin, and plan to start tackling the things in the NextGen Wizden Adminning project. For starters, I am almost done with my entire log page rewrite which will make resolving past round issues better. Also I think personally I could be helpful with processing the whitelist applications, and resolving past round issues by parsing through the logs. (at this point I live in the logs) What are you least interested in doing as an admin? In general I would not be opposed to doing any actions as an admin. Answer the following questions in detail, so we can get a better idea of how you'd approach adminning. What role do you think game admins serve on our servers? Admins enforce the rules, (warnings, account notes, banning), while also providing rp experiences (admemes, admin rp events like vex traders), and while also playing the role of Centcom in game. Why do you want to become an administrator for SS14? In my previous application I said that SS14 has become a second home for me and I want to take care of the community as they took care of me, and that still stands as a reason that I would like to become an admin. I also want to make sure that people always have a good time and that problem players don't hurt others experiences. How do you feel about the current roleplay status on the servers? In my previous application, I had little to no experience on MRP, and since then I have become a dedicated MRP player, as the experience of MRP is like no other in my opinion. In general on MRP people respect each other and want to engage in RP situations. More recently MRP has gotten a bit off track and is leaning a bit towards LRP, but I think that MRP’s issues can be solved with some small culture changes and moderation. While LRP has become just lots of chaos and borderline self-antag to the point of almost NRP. I am glad to have been able to sit in on the impromptu culture change meeting and I think that some of the new proposals for an LRP space law will greatly help the LRP servers. Overall, I think that everyone has a play style that suits them and that is the reason that we have two full LRP servers and a half full MRP server speaks to that. So currently I think that the state of RP is decent, it just needs some slight culture adjustments. Other than banning problematic players, what admin actions do you believe have the biggest positive impact? By giving newer players advice and nudging players in the right direction. Admins are able to cultivate a fun gameplay environment for everyone. Just nudging people in the right direction in many situations might be able to have a positive impact for that player and thus the others in the game around them. Have you ever had a negative experience in the game or with a game admin? If so what, if anything, would you do to prevent other players from experiencing this? No, but like I've said before I think my only comment would be that I wish that there was more response sometimes to ahelps on whether or not the issue has been handled. But I know that many issues get resolved without ever responding. Have you ever had a good experience with the game or a game admin? If so, what was it? One memory that I have that really sticks out to me was probably my 4th or 5th shift on salamander. I had chosen to observe the round in order to just get the feel of MRP as I was still new. I was spectating an admin who decided to create a RP event for the station. As I was the only ghost they asked me if I would like to play the role of an abused traitor. To make a long story short, the admin explained the RP to me and how I should act and such, and that RP experience is still one of my favorite rounds to date. Although I cannot remember who the admin was I thank them for starting me off on my MRP journey. The following are scenarios, respond with how you would handle each as an administrator. Respond with the assumption that you are an administrator with full access to the admin tools, and that you have all the knowledge needed to use these tools. Respond in detail, explain the reasons behind decisions you make and describe any assumptions you are making. When you need to make an assumption, it is preferred for you to describe how differences in the assumption would affect your actions. It is the start of the round. There are 60 players on the server. The game mode is traitors, traitors have not been selected yet. There are three players who decided to observe the round instead of join it orbiting you. Two of them are encouraging you to "do something funny". As it's only 0s into the round you can just ignore them, they choose to observe the round therefore the people who actually decided to join the round deserve to be traitors. Plus the round progresses perfectly fine without an admin doing “something funny.” Now I love talking to people so I would definitely just talk with them while the round progressed, maybe playing some music from a midi to just brighten their days. You see a clown using crayon to write on the floor in front of security. The clown writings are negative things about security, like "shitsec". A secoff tells the clown that they're being arrested for vandalism, stuns them, and cuffs them. Before the secoff is able to get the clown into the brig, a passenger slips the secoff, causing them to lose their baton, then uses the baton to stun another secoff that comes to help as the clown runs away. The passenger escapes through disposals. Having heard an AOS radio callout, the detective enters maintenance near disposals and shoots the passenger to crit. There are four players in this scenario, the clown, the passenger, the secoff, and the detective. Now this situation can be broken down into what I would do for each of the players. Clown - The clown has every right to just write on the floor however that is vandalism and therefore their arrest would be a valid thing for the sec officer to do to them. Sec Officer - I would say the sec officer could have talked to the clown a bit more first and asked them to stop vandalizing. Just giving them a warning before they arrested them could have been a solotion. Also in terms of escalation they could have just told them they were being arrested and if the clown had just let them cuff them then there would be no reason to stun the clown. However if the clown had started to resist arrest or run away then the baton may have been warranted. Passenger - First off if the passenger is an antag then case closed for them, they can slip the secoff as they are an antag, however if they are not are not an antag this is self-antag activities, I think that in this case I might just leave a note on their account for future admins to see if this activity was continuing to happen, and I might just give them a friendly bwoink to tell them that you can't do that as a non-antag just as a reminder. Detective - This is a cut and dry case of over escalation the detective has several other means to detain the passenger before using their Inspector, also the use of the Inspector is not warranted see this quote from the wiki (I know the wiki is basically dead but it still has some good things), ”it is meant to be used as a last resort, and should never be pulled out except in the direst of circumstances” I would definitely bowink the detective to ask them about the over escalation, and to mention the fact that the Inspector is not supposed to be used unless as a last resort. You and another admin have been adminning for around an hour. The rate of issues has been easily manageable due to having 2 admins. Neither of you have been talking in admin chat. You are using ahelp to warn a player for breaking a rule when the other admin joins the ahelp and confirms that it is against the rules, but that it's fine in this case and they can ignore the rule for the rest of the round. You haven't taken any other admin actions yet, such as applying a ban or writing a note. I would hop over to admin chat to ask why the other admin said that the person could ignore the rules, and if it was a misunderstanding and that admin wanted to clarify to the person that they in fact cannot ignore the rules then we would tell the person that they cannot actually break the rules for the rest of the round. If the other admin said something along the lines of "its fine we are admins" I would forward this issue to the the Head admins because it has now become a case of admin misconduct. As admins we don't have permission or get the right to just break the rules, or give people permission to break the rules, we uphold them not break them. After some clarification from head admins I think leaving a note on the offending players account would be my next course of action
  3. I think that the rules need to be more visible, ie a lot of times people don't even know that the SOP exists in MRP, I also think that the in game rules need to have SOP and MRP clarifications in the game as a quick reference I believe that this would help in a bit of self moderation. I understand that people don't have to read the wiki, but I think that reading the SOP should be the same as agreeing to the rules when you first join the server. Therefore its is emphasized the same as it plays a critical role in MRP. To summarize, the rule clarifications need to be "clarified" in the sense that they need to be more visible and or readable, I think they would benefit in their own section of the wiki that is searchable. If its the front end side of a website that is needed to support that I would be all for making one.
  4. Yeah next time please try and put some thought into posting, there was no reason to post this. Grow up
  5. LRP or MRP shifts, with a good command staff usually stuff like this gets stopped by the QM if its on MRP. LPR, usually the QMs only goal is to make money with no rules so they usually just let salvage run wild, witch with the recent updates to salvage is reasonable profitable.
  6. This why I donor to game, cause I has da monies to spare and I lika da game. I could care less about a priority queue. Also I came here to see what crazy thing EVIL_ED was saying now, but you did respond in a understanding and reasonable way so I salute you for that. To your point I think you are over thinking what it means to donate to the patron. Its awesome that some of use are able to afford and donate, and its awesome that you want to donate as well, but I think trying to put a cap or monetary value on the games "worth" relative to games you have payed for in the past wont go well for you. I mean this in the most sincere way possible, trying to add up relative worth and haggling over what you think you should donate is just a means to an end, and will just end up tormenting you. If you really want to support the game, start developing, again I'm writing this out of a place of love, not a REEE you should develop the game if you actually cared. Learning development can be a great hobby in your free time, not to mention a applicable life skill IRL, plus you get the added bonus of that feeling of accomplishment when you finally implement something that people get to play on. For me my first PR was just a simple price change to the nukie weapons bundle, and when it got merged I got to see people talking about how it made sense and that they enjoyed their nukie round more because of it. That feeling, was way better than the feeling I get from mindlessly paying the three dollars a month that I subscribed to. Just some advice, I wish you well EVIL_ED
  7. Yeah rev rounds are interesting if you are there at the start of the round, and have context of what might be going on to the station. Currently it feels like I have only late joined to rev rounds, witch can be very disorienting when you immediately get crit by a "sec" officer. and then lay dead on the floor until you die because, well no one cares that your dead and you were never converted. However I would like to point out even in that situation no one was breaking any rules and they were acting in accordance to their rev laws, but it just is kind of a bummer. Honestly I don't really know how to feel about them, I think of all the dev docs and other antags that could be implemented I think that revs really should not be a implemented until there is more varity of antagonist gamemodes. It just comes around in the rotation too often. Other than that its a fine and playable game mode, I think Changeling is right, it has too much of a metagaming aspect to it. And when you get players who cant resist the urge to just abuse the fact that they know it might be revs they kinda ruin the fun for everyone, but that is about it no major complains from me just some mild tweaks and Revs will be a fun one.
  8. My question is as a lets say ninja, you get onto a station that has been mostly taken over by revs, what is your affiliation then. Can you kill the Revs or since they are also an antagonist do you have to work with them?
  9. I think what Skarlet was trying to convey is the DOES NOT have to be a Russian server it could be EITHER Russian or English, the server just needs to be well known.
  10. Anything on the launcher that doesn't have "Wizards Den" in the name, are severs you can play on, since SS14 isn't that big yet your options for English speaking servers is pretty limited. I also don't know of any servers that will just ban you off of another ban. As for your options, you could always check out Frontier station, bit of a learning curve and its different than your typical SS14 gameplay but its a cool server to check out.
  11. Use the admin message section of the forum and ask for a VPN exception. If the exemption is warranted and exemption will be granted.
  12. Native English speaker here, Here is my translation: (note only lines in Russian are translated) 1. Glory to the SSSP! (Note I believe it is a play on the USSR, see the Union of Soviet Socialist Planets they mention later) (also anywhere CCCп is in the text it is SSSP) 2. And engineers, too. 3. Fucking bitch, F-slur! (Yeah this is why I decided to translate this, to point out this no-tolerance rule) 4. (Heт means no) 5. I'm from the Soviet Union of Societ Planets. 6. Im from SSSP 7. And I'm a communist 8. My name is Mikhail Bun 9. Hi Most of the final messages are just mundane RP and IC stuff, again like to point out the 5th line from the top #3 translation. Also if he considers the F-slur not insulting anyone I say they can stay off Wizden Servers :) -Hobo out
  13. If you are playing as an antagonist you can emag the axe locker to unlock it.
  14. Role timers are high because the standard needs to be high. SS14 has a mix of very dedicated players, people who come and go, and people playing the game for the first time. And I've been there, we all have at one point or another when we started the game and worked in a single department until we unlocked that first head role, but when we did we were masters of the entire department as a head. A month or two ago the timers were even higher, I think it was like 6 hours in each command role to unlock Capt, but I think that by having large role timers we are able to ensure that the quality of each shift is relatively the same.
  15. I also think that adding a perma prisoner role could prevent perma people from SSDing after they are caught so that they have someone to hang out with. I think many times when people get put in perma they SSD because they are just left alone in the brig with no one but themselves. I think the perma prisoner role could be sort of a prisoner with a higher status with the warden, in a friendly way. So that the warden could bring them food and items that they wanted to entertain themselves.
  16. In-game Username: geekyhobo Discord username: geekyhobo Characters you play: Bodie Larocque On average, how many hours do you expect to admin per week: 20hrs - 30hrs Depending on weekday commitments Days you are available to admin on: Monday through Sunday every week. Mon - Fri from 3 pm EST to 12 pm EST, and Sat-Sun 10 am - 12 am, But also varying times outside the ones listed, throughout the week Are you at least 18 years old? Yes 20 How long have you been playing SS13 or SS14? About 2 years ago I found SS13, but never really got into the game. I found SS14 around ~April of 2023 and have been playing ever since then. I have ~260 Hrs in game. Do you have prior administration experience (SS13/SS14 experience preferred, please also post a way for us to verify this)? No way to verify this, but a couple of years ago I was an admin for a small Minecraft factions server. I was an admin for about a year before we decided to shut down due to server costs and a dwindling player count. It was a good experience working with a community, as well as working with a team to enforce server rules, while also running the day to day of the behind the scenes of the server. Have you been banned from our game servers or SS13 servers before? Yes, Twice, Once with about ~15 hours of in-game time for Antag rolling which resulted in a 72hr Ban I believe. And a second time about a week later for 12Hrs for placing a HV Grill in maintenance as a non-antag. About these two bans, I would like to point out my immaturity and how I learned from them which spawned this Reddit post. https://www.reddit.com/r/ss14/comments/12qypa8/20hrs_in_the_game_and_just_a_singular_round_and/ At the very beginning of my playtime on the Wizden servers, I started my playtime off well, I RP’ed gained role time, and was generally excited to play in engineering. But as you can see in that Reddit post I immaturity slowly pulled me away from what was exciting and drew me in as a new player. I became so fixated on the fact that I felt like I needed to play Antagonist roles that I started to just hop servers in the hope that I could roll Antag that round. This led to my first ban for Antag Rolling. After the first ban, I stopped hopping servers but I was unfortunately not off the shitter mindset. This led me to only join rounds as a passenger trying to still get late-join Antagonists, and if I did not get it, I would try and just be a crappy player. This led to me setting up several eclectic HV grills in maintenance. Once I was approached by the admin I realized what the severity of my actions had caused. The one thing the admin specifically said that struck home with me was that I had affected other people's rounds by causing them to die in maintenance and then no one found their body effectively ending their rounds. From that point on I started to come back to what I joined the game for in the first place: the role-playing experience. It then became a priority for me to try and make other people's rounds better. Answer the following questions in detail, so we can get a better idea of how you'd approach adminning. What role do you think game admins serve on our servers? Admins exist to preserve the integrity of the server's RP while also dealing with people who are negatively affecting others' experiences. That being said, Admins are also charged with fostering the community and welcoming feel that SS14 has, in-game, on the discord forums, etc. This means helping new players with questions they may have while also sometimes keeping rounds light and funny with themed IC Centcom shenanigans. How do you feel about the current roleplay status on the server? RP right now on the LRP servers is especially pretty lackluster, but it has its moments. I took the time to observe 4ish rounds on Lizard for an entire afternoon. I saw some poor shifts where it was people just messing about with little intention to RP. However, I also saw a great shift in which people were still alive enjoying RP, and having a great time. This combined with the fact that LRP servers tend to have higher player counts on the weekends, means that there is a lot of good RP done on the weekends as opposed to the weekdays. I believe this is due to the fact that admins are more available during the weekends and thus the respective quality and upheld standards of the command staff are higher. I have not played much to any MRP, but from what I've heard the MRP status on Salamander is great for those who enjoy the more in-depth and player-made story side of the game. Why do you want to become an administrator for SS14? SS14 has become a sort of second family for me. The community welcomed me with open arms when I first started and I wish that I can provide that same feeling of community and inclusivity that SS14 brought to me. Admins are the first line of defense for the community and I believe that by becoming an administrator I could uphold the standard that we have today. While also Secondly, I have just seen a lot of problematic situations on Lizard that have gone (as far as I know) unhandled, especially with command. In my opinion, the statement “as a command staff you are held to a higher standard of play” is not being enforced enough. Other than banning problematic players, what admin actions do you believe have the biggest positive impact? I think the place where admins have the most impact is when they just nudge people in the right direction. In many situations, I think players sometimes just get a bit carried away when it comes to what they have decided to do for a shift. SS14 is a passionate game for people, and when either something they're working on or something that they are invested in is threatened by another player, sometimes that may be the tipping point for them. This sometimes causes them to lash out. As admins, you have no idea what someone might be going through outside of the game. But by providing small guidance or fixing problems for players. You might be able to have a positive impact not just in the game, but beyond the game as well. Have you ever had a negative experience in the game or with a game admin? If so what, if anything, would you do to prevent other players from experiencing this? I would not say that I have ever had a bad experience with any game admins, but I would like to point out the inconsistency between admins when it comes to how verbose they are when responding to A-Helps. Admins can be pretty intimidating to new players so when a new player asks a question, and all they get back is a quick “yes”, or “no” I feel like sometimes that can leave questions still unanswered. If I were to suggest a way to fix this, I think that just being more verbal in answers and providing relevant information, also and where to find help. IE a new player A-helps with how the AME works, I would respond with a detailed explanation and then tell them to seek out a Senior engineer or the CE to assist them IC, thus preserving the RP situation. Have you ever had a good experience with the game or a game admin? If so, what was it? I think the best experience I had with an admin was when I was banned for placing the HV grills in maintenance tunnels. The admin first approached me and asked me what I thought about placing Hv Grills in maintenance and how would I feel If I was dead for an entire round. It was a thought-provoking and good engagement for me as a player. By the end of the conversation, I understood what I had done wrong, and why it was wrong, and although I was banned for 72 hours, I was okay with it because I understood the severity of my actions. Because I had such a good interaction with that admin it made me come back to the game as a better player which is what I believe admin interactions are supposed to do for players that break rules. The following are scenarios, respond with how you would handle each as an administrator. Respond with the assumption that you are an administrator with full access to the admin tools and that you have all the knowledge needed to use these tools. Respond in detail, explain the reasons behind the decisions you make, and describe any assumptions you are making. When you need to make an assumption, it is preferred for you to describe how differences in the assumption would affect your actions. It is the start of the round. There are 60 players on the server. The game mode is traitors, traitors have not been selected yet. A chaplain prays to you "Give me a task my lord". The chaplain has an altar for a reason and I wouldn't want to neglect that fact. Thus in order to encourage fun RP for them and others, I think some sort of fun and nondestructive task would be applicable here. Giving them an RGBee plushie and telling them they need to spread the colors of the rainbow to the station would be something that I might give them. You see a clown using crayon to write on the floor in front of security. The clown writings are negative things about security, like "shitsec". A secoff tells the clown that they're being arrested for vandalism, stuns them, and cuffs them. Before the secoff is able to get the clown into the brig, a passenger slips the secoff, causing them to lose their baton, then uses the baton to stun another secoff that comes to help as the clown runs away. The passenger escapes through disposals. From this current situation as an admin, there is no reason for me to intervene. However, it would be something to monitor. As security, they have to respect the rules of escalation and they are also held to a higher standard of play. If the Secoff says on the radio. “Kos the Clown, and Passenger” then this might become a case of over escalation as opposed to a warranted Aos on the clown for evading arrest, and an Aos on the passenger. Still, even if the secoff said to Kos them, I would wait to see how the command staff of security and the station respond. Throughout my time in game, the Hos has always been one of the most important and well-played roles. Therefore I would assume the Hos would question the Kos order and would most likely step in to change it to an Aos order. However if not I might message the Hos in an attempt to not blow this up into a bigger issue of overescalation by the Secoff. I think as an admin you should really stay out of the RP situation in order to allow natural gameplay to progress. You log in to handle an ahelp that came in while nobody was online about "self-antag" activity. The player being reported as self-antagging was being a problem and could be considered acting outside of the rules, but they are no longer online and cannot be contacted about their behavior. While outside of the rules, the infractions are minor and would not normally result in more than a warning in most cases. As per what I have described above, The first thing I would do is contact and engage in a conversation with the player who put in the A-help. By starting that conversation and getting their point of view of what they believe went wrong I would be able to build a picture of what happened. This combined with the logs would allow me to create closure with the reporting player, While also allowing me to leave a note on the offending player's account. Because the offending player is offline (and their actions don't necessarily warrant an appeal ban) and a conversation cannot be had with them there is not much that I could do then just make a note. By leaving a note, if this player continues to act outside of the rules it would allow myself or another admin to see the history and develop a proper punishment for that player depending on the severity of the next offense. Thank you for your consideration of my application.
  17. I agree with everything here except the restricted access to the guidebook. for new players, it is hard enough to learn the game, let alone be gatekept from learning by the librarian. That being said, the librarian could lead advanced workshops on some hard topics as a fun side project.
  18. I think you might be onto something here. Because librarian is not a role that is always filled on station I think that having some way of helping sci get higher tier research would be cool. such as say if sci wanted to unlock more the the 1 tier 4? (have not played sci for a while) techs they could acquire research from the librarian to maybe unlock that tech. I think a cool unqie library research console would be cool as well.
  19. Yeah after making some really bad setups, this helps me a lot. lol
  20. That is correct, also I would like to reiterate that subway is garbage, and their "bread" is not and cannot be classified as bread.
  21. Death Match is super fun, just needs some tweaks. Here is the end round screen
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