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BoejankGuts

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  1. SS14 account name : BoejankGuts Role(s) : Commands Date of Ban : 09 February 2023 Events leading to ban : Injecting PAX as a CMO without consent to the crew member Reason the ban should be removed : I already deserved and learned a lesson after two month of getting banned from commands role ban. And after the last appeal denied (because shitter and/or griefing behaviour as the mime) i tried my best to be a good crew and i somehow still feels like that i've done something bad in the day or week. I will try my best again and again. Even the appeal denied. Im sorry if i had note of bad behaviour in april-may, sometimes i took my roleplaying too seriously and makes my emotion attached to the character and leading to bad behaviour. I will try my best again if it denied.
  2. SS14 account name : BoejankGuts Ban reason : AME bombing on round 23022 while no admins online Date of ban : 05 April 2023 Length of ban : appeal only Events leading ban : I don't really remember when I bombed AME Reason the ban should be removed : As far I remember, I never did bombing AME as a crews or syndicate (I only remember when I was nukies long time ago that I bombed ame with C4) since they have no real benefit for me. And if that round (23022) referred to Aspid station, I set up lots of injection on (about 100+) after round ended or round summary showed up since evac shuttle left me behind and screamed myself while running away from that AME about to exploded. Last gameplay before ban happened, I played as syndicate with objectives to get CE's magboots and prime cut corgi. I really don't remember I bombing AME, even I was bwoinked by admin long time ago because he/she/they suspected me want to destroy AME, turned out I'm refilling AME (still on Aspid station)
  3. SS14 account name : BoejankGuts Roles : Commands Date of ban : 09 February 2023 Length of ban : Appeal only Events leading to the ban : Experimenting PAX to random people with hypospray as a CMO without consent. Leading to Medical role and Commands role ban (09 February 2023) Reason the ban should be removed : Admin told me to re-appeal for command role ban "You may attempt to appeal your command role bands one moth from now (Mar 24th 2023) so as long as you have a consistent playtime and no marked issues or attempts to evade your role ban" Also I'm here for explaining about "metagaming" mentioned for Chief Engineer command role. In my perspective, I'm not metagaming when playing as a CE and I often helping people as a CE like installing scrubber on medical cloner, sometime helping other engineer and sometime alone fixing station breach, setting broken RTG (before it got removed from certain station, I don't really know why) for powering entire station with no worry of fuel, and many other (I forgot). In summary, while I played as a CE, I did my responsibilities and I have no intention for metagaming as a Chief Engineer. Thank you for reading my appeal.
  4. SS14 account name : BoejankGuts Roles : Commands and Medical (?) Date of ban : 09 February 2023 Length of ban : Appeal only Events leading to the ban : Experimenting to random people as a CMO by injecting 30u PAX in maints without their consent or asking them. Reason the ban should be removed : When the time happened, I was really excited by the effect of PAX (after re-reading about "chemicals" on wiki) and forgetting my task as a CMO that should heals people instead of giving harm or random experimenting without consent. And I feel I already deserved my punishment and I WONT doing it again in future. To be honest, since I got role-banned I feels dumb since "Chief Engineer" is the most favorite command job (for me) because CE is the most trusted engineer in-game since they are cant be a syndicate agent and also advanced magboots because it has no movement penalty.
  5. SS14 account : BoejankGuts Roles : All Command and Medical(?) Date of ban : 9 February 2023 Lengths of ban : Appeal only Events leading to the ban : experimenting PAX by injecting random peoples (two in total, one with consent and one is not) as a CMO. Im re-reading recipes and found pax effect is good for neutralize any threat and made me want to experimenting it to others people. Like, what if i inject people with this and what if they were mad and try to harm me even after i injected pax? And i think it would be funny when they unable to attack me (because of PAX effect). Reason the ban should be removed : Im too exited making pax back then leading me to forget my task and my roles as one of the Heads (CMO) that should heals people instead of harming them, but im glad pax somehow dont have effect like poisoning (as wiki says) when i tested it to myself and im glad it didnt. I even afraid because the last guy i injected might poisoned (clicked to 6 times or 30u injection of PAX) that i took dylo and toss it in the room where i did that (i dont know if the guy was still there or left). If the guy who i injected with pax reading this, im sorry because i forgot my tasks to heal not harming, and i hope you didnt get poisoned when i did that. (Sorry for bad english, its not my native language.)
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