Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/07/2023 in all areas

  1. For all purposes, cargo and salvage can be considered one department and I will be referring to it as cargo in this post. With expeditions and magnet recovery being heavily combat oriented, cargo will end up with large amount of lethal guns and good armor very early into the shift. It's hard to blame cargo players for not wanting to die, it however is in stark contrast to the other combat oriented department - security. While security has to follow escalation/chain of command and can't simply arm up roundstart with best-in-slot items available for combat, there's no such standards for cargo. It's become completely normal and expected for cargo to order SMGs, riot armor and medical/other supplies for their own use, with complete autonomy and no oversight or interaction with any other department. Cargo is now a de-facto a military branch of station that is sent out to kill and loot places, with nobody to answer to, no escalation for gearing up, just pure untethered powergaming as (un)intended by being a combat focused department. I propose two separate solutions: 1. Require specific access to place orders, same access as is required to open crates from said orders. This will prevent cargo from gearing up without department interaction and just busting crates open. 2. Separate and rename salvage into an actual military themed department that cannot roll antag status/has severe TC penalties, as they are already geared and equipped for combat. Hold them to same standard as security.
    1 point
  2. Bans almost always require an internal discussion before being lifted. We'll discuss the ban internally and update you on the results
    1 point
  3. I don't want anyone to think I'm excited for a shift
    1 point
×
×
  • Create New...