None of the people who develop the game, or are involved in it by being admins, maintainers, PMs, or other staff, are currently paid. While our contributors are not all in one place, and market rates for development work vary by country, $750 a month is not enough to pay a single developer to work on the game full time in many countries. All of the people who work on space station 14 and wizard's den are volunteers. While monetary donations are obviously important, if you convert the time spent by ss14's volunteers to a monetary value based on a fair salary for whatever they're doing in whatever country they're doing it from, the donated time of volunteers would dwarf the actual money donated through patreon. There are many individual volunteers who individually donate more equivalent value though their time than the total current patreon donations.
Many who volunteer receive no perks, those who do receive perks receive them because the perks directly benefit their ability to volunteer. For example, game admins are able to bypass the player cap so that they can admin the game even if the server is full. I want to stress that both volunteer time and monetary donations are important. The monetary donations aren't currently anywhere near enough to make the game actually exist, and having a game isn't very useful if you can't actually play it. If you actual put a value on the volunteer time, it becomes difficult to argue that someone who donates between 3 and 20 USD a month should be able to not just bypass the player cap, but kick other players. Especially when you consider that some of those players being kicked will be contributors who who spend 10s or 100s of hours a month developing the game and have to wait for slots or join other servers like any other player.
Leviathan has been up for a day or two now, at it's peak today it had almost as many players as Lizard. It had somewhere around 40-55 players throughout the time that lizard was full, around the time you were making these forum posts. While Miros didn't maintain pop as well as Leviathan, it also had a respectable pop around Lizard's peak. We can do things to try to make space available to players who want to play the game, but we can't always have a server with 79 of 80 slots open, and allowing players to bypass the pop cap isn't sustainable. It's not going to fill out the many servers we have with available slots, it's just going to force people to have to pay to play on the one server they're willing to join.
Feedback and suggestions are welcome, but it's not realistic for anyone to expect every idea they have to be agreed with and adopted. Anyone giving feedback or making suggestions needs to be able to accept that sometimes people won't agree.