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Showing content with the highest reputation on 04/01/2022 in all areas

  1. The cementorium seems to be public , which I don't really think it is a good idea. also , that gray airlock . is public . means anyone can traverse freely in and out of engi from there
    2 points
  2. Obviously they won't have every single antagonist type from ss13 at launch, but hopefully whatever they don't add can be added later either by official devs or on community servers. Also probably not all of them would end up being present on the same server at the same time. So feel free to post what antagonists you would like to see in the final game. I'll start: Main antagonists (roundstart spawns): From /tg/: Traitor, Changeling, Nukies, Revs, Blood cult, Clock cult (Hail Ravtar), Wizards, Families, Heretics From goon: Conspirator (but only in rp servers), spy thief, vampire, flockmind (probably unlikely as it isn't even finished on goon yet) Side antagonists (Mid round spawns): From /tg/: Abductor, Blob (I don't think blob deserves its own gamemode), xenomorph From goon: Wraith, werewolf, sleeper agent, syndicate gunbot, queen spider
    1 point
  3. Griefing atmos is not an okay thing to do, griefing in general is bad, but atmos is one of those areas that will kill the station if messed with. On top of that, do not ban evade. Your ban was only for 24 hours until you attempted to log in with an alt. I do hope that these two points stick with you. With all of that being said, we have decided to let you back in.
    1 point
  4. Oh right it was your 3rd alt. Considering your long ban history and thinking the rules don't apply to you I'm gonna close this.
    1 point
  5. My two kakariki parrots, feathers and audrey
    1 point
  6. 1 point
  7. yeah revolutionaries definately need to be a thing
    1 point
  8. I got really into this whole new antag thing cause really interesting and you can do a lot of creative shit on the player side as one if given the proper aid by the game. one idea is about a serial killer, and have it occur every once in a while as to not let everyone know that there will be a designated serial killer that round like, to go against how it is with people killing anyone even for trespassing like in the gamemode traitor. Something small like this if not only in "any one of us may be the antag" game modes like Traitor, but also in extended and any similar standard type game modes may mix things up a bit as everyone will be worried that a serial killer could be killing them may exist but anyone too scared about it is just plain paranoid and acting on impulse would just lead to your arrest. Say, now, there IS a confirmed serial killer on the loose. how do you know who it is? how does sec keep it from happening? Anyone could be a target if they do anything mildly risky like traversing through maintenance tunnels, even some poor traitor could be at the receiving end of this as he himself uses those tunnels as a means of traversing the map unnoticed. The level of Silence of the Lambs shit that can be taken by a serial killer with their calling card, even before surgery and individual dismemberment is implemented can almost be a perfect addition for the fear factor and diverse storytelling of anyone working on the station each round, regardless of role. Even with a third degree level of impact a story is added, like to your monotonous botanist job of growing bananas, knowing that the serial killer always leaves banana peels in the crime scenes of their atrocities. The sec asks you who is getting the bananas, but you just don't know, too many blurring faces to count, who even knows if they even were your bananas? Maybe the populace all think you are the so called "Peel killer", there may be an angry mob in store for you if you get caught without security around for a long enough period of time. Or maybe you are at the front controls, guiding the story, such as the HOS. First off when you eventually find out, do you even want to warn the populace that there is a serial killer on the loose? Have them all fear for their life and freak out at every little thing? so many useless reports to handle, so much hassle; I mean, of course nobody can just go to jail for following someone around, but people are gonna report that, why? because what else are they gonna do? Their job? Or maybe you try keeping it on the hush hush, let only the sec know and order them on high alert, always looking through maints. how will you write off these killings as individual events as to not stir up any more fear than there already is? Who knows if the people who do know are gonna stay silent about it? who knows if the people who do know stay silent about the fact that you knew and still wanted them to stay silent? Risking everyones life just so you wouldn't have to do as much paperwork isn't too good of a look. How would people treat security then? Many individuals REALLY don't like security, but a purpose is all they need to justify stepping to violence.
    1 point
  9. adding onto this, the predator should have it's damage buffed or recoil nerfed, because I don't see a reason to use it over the other traiter guns.
    1 point
  10. revolutionaries are cool, also unrelated but if there were less asassination objectives for traiters taht would be nice.
    1 point
  11. Plant life, Spawns if Kudzu is left alive to long somewhere, can turn into a potted plant to avoid detection, leaves vines and leaf droppings (which can be smoked for "effects") around... can infect the Botany lab (or any trays) on cooldown, and requirements of staying in one location for a while, with vines and leaves around on various tiles, can spawn more Kudzu, to take over the station. Wins if x amount of the station has vines in it, or x number of botany trays are infected, or has gotten shavings into chef food, or x number of people smoke, the leaf droppings. Can shoot to paralyze humans, or wrap up to choke, but very kill able if trying to choke a player
    1 point
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