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  1. Frontier Station owner here. MechaGigaChad has, over the last 2 months, proven not only to be an exemplary player, but also an immensely valuable asset to our admin team. The quality of RP he encourages, enforces, and personally brings to Frontier is a shining example we point to for our players. The incident in question resulting in this ban seems to have been a result of poor decision and not knowing the proper procedures of asking administration. Despite this, their behavior on Frontier has been a shining example for others, setting a consistently high bar for RP. Consider this my official voucher of approval of good behavior.
    5 points
  2. Here's an advanced setup for making frezon. No pipes are stacked in this picture, so it should be clear how it's built. Text next to filters indicates which gas they are set to filter. Tritium is made in the segment with a heater. Filters pointing into their own pipe network function by letting all gas through except that which they are set to filter. Filter in top right corner is used to clear excess gas and let new fuel into the pipe chamber, set rate according to your available oxygen reserves. Nitrogen filter is set to around 15 rate, it removes a portion of nitrogen that's created during frezon creation; from sleep gas decay. To jump-start the contraption, a bit of nitrogen needs to be added to the freezer section.
    3 points
  3. Hi, qwerty here, you might know me as the one who wrote various songs such as Countdown and Starlight which are used in Space Station 14. Well the truth is, I wrote these songs nearly 3 years ago when I was in the beginning phases of teaching myself how to write music. Songs I did for SS13 that have been ported to SS14 are effectively my first actual songs I ever actually released, and it follows that they were some of my first experimentations with music. I'm not actually very proud of them, but I very much so appreciate the loving responses I've gotten from multiple communities regarding them. I would like to announce that I am not the same fool I once was. I am better, I am faster, I am smarter, I am stronger, and I'm back writing music for SS14. I have learned immense amounts of knowledge about music production over the last 3 years and I finally feel confident to write new music for SS14 again that I feel will match up to my personal expectations of myself. As all of my music is, all of my new releases will be licensed under a Creative Commons attribution license, free to use for all. So now I would like to ask the community: What music should I make? I need the ideas: what vibes are missing from the game? What could really use an epic song? What music needs a replacement? I'm all ears.
    2 points
  4. That's a very uncharitable reading of the situation. If I had intended it in a sexual context rather than the humorous reference that it is, I would have used the term penis instead of PP. I feel you’re inserting context here that isn't there on this one. I do think the fact i used PP instead of penis makes a difference here. the intention is clear. Simply referencing that people have genitalia with no sexual action mentioned isn't what I would qualify as sexual content. there was no direct reference to any sexual act. This really does feel like you guys are making a mountain out of a molehill. This is a very long running joke that has existed before the internet, and has been a part of internet popular culture for multiple decades about an awkward interaction that someone had at a high school, and the confusion around that no one else had it. I dont think it's unreasonable to assume that the vast majority of ss14 players would know that this isn't a joke about a sexual act, but an awkward medical experience. I'm confused by the spectrum of what's deemed acceptable behaviour here as SS14 is a game where the intention of the player is to murder, gore, literally rip bodies apart, commit acts of terrorism etc. but simply acknowledging the existence of genitalia tangential to a joke is an immediate ban? Not even a warning? This does seem to be squarely within the realm of "exceptions for insults such as dickhead, etc." as that is the use of a word that is “sex-adjecent” without any underlying sexual context. Unless the reader is to assume that they mean the person literally means that we're talking about people running around with penises on their head.
    2 points
  5. Bottom side is the cold loop, a little bit (1000kpa at start) of plasma being cooled by a freezer with a volume pump to vent potential excess pressure. On top side, there's two chained canisters being fed through the TEG into a spaced passive vent. Pump is maxed out. The yellow canisters contain near pure co2, leftover from a fuel mix burning inside them. They are chained merely for convenience, so it can be maintenance free for a longer time. You can obtain such fuel canisters by filling one with 66% plasma, 33% oxygen and heating it to 100C. Easiest method is to wrench the canister to a connecter+heater combo, then immediately unwrench it. This fills up the heater and connector with a bit of gas, the less gas in heater the faster it heats it up. Leave the heater on until it reaches 100C, it then starts burning inside the heater. After it reaches a few thousand degrees inside the heater, wrench your canister on the connector to start a burn in the whole canister. All further fuel canisters can be simply wrenched down on the preheated connector to start the ignition. 2 such canisters should last something under an hour, assuming you leave the pump that goes into TEG at 4500kpa.
    2 points
  6. Hope this doesn't count as peanut posting. But I did notify Checkraze - the server owner of frontier of this players request for a voucher. So they may receive one from him as well
    1 point
  7. Use the admin message section of the forum and ask for a VPN exception. If the exemption is warranted and exemption will be granted.
    1 point
  8. epic we already had a rough translation on hand so I was really just curious of the blatant lie that was going to be told appeal in two weeks
    1 point
  9. = For game bans = Ban reason: Appears to have led a group that broke into atmos to sabotage it. Length of ban: Appeal only Events leading to the ban: When this occurred I was still a newer player, I wasn't brand new, but I was still in my shitter phase. I played a chaplain this round, and had another chaplain friend- I quickly realized that he was an antag. During this round we both got equipped with plague doctor drip, and began preaching the word of pestilence or something like that. We ended up getting an army of mice and bats that followed us (it was pretty fun and harmless). Eventually a rat king spawned and he joined our (semi-antag, I say semi since the other chap was antag) cult. The rat king was killed, and a slime took his crown then started pushing me to lead the group into atmos. I at the time had no idea how atmos worked so I figured id go along with it. Some atmos techs saw us and the slime and bats started attacking them, and critted them. I stood back because I didnt want to self-antag (even though I already was by trespassing, at the time I didn't realize that). When the round ended, an admin began asking in OOC what happened, and I immediately fessed up, and said they could AHelp me about it if they want any details, my side of the story, etc. I was not AHelped and instead just got instantly appeal only banned. ADDED NOTE: I was so disappointed about the ban that I tried to evade the ban with a second account. This account was also banned and I was told I could not appeal for 6 months after the original evasion attempt. Lonesoldier mentioned that this would be after September 6, 2023. Reason the ban should be removed: I have spent a lot of time in MRP servers such as Delta V and Frontier Station, and am in fact now an admin on Frontier Station. Not only has this been excellent for my understanding of the rules, but it's given me a first hand perspective of what admins deal with on a day to day basis. I am what you would call a reformed shitter, and always have an intent to RP in game. I understand that theres a fine line between clowning and self-antaggery, and how not to cross it. Quite honestly, when this happened, I was still new to SS14 and saw it as a sandbox- and while it in many ways is a sandbox game, it doesn't mean that you can do anything you want for the sake of griefing, antagging, etc. I'd really appreciate the chance to come back to WizDen so I can see what Upsteam has in store for Frontier Station, so I can enjoy time in high pop servers, and all in all- make amends for my past shitter antics. = For role/job bans = Role(s): Command Length of ban: Appeal Only Events leading to the ban: This one happened much longer ago and I dont recall all the exact details, but I will do my best to re-tell the story. I was working as HoP and doing a decent job at it, I had a scientist requesting some form of access, I dont recall what- but I told him I would allow it if he gave me something cool and science-y (I understand now from more playtime that this is obviously unacceptable and the best course of action is for him to bring me a stamped paper from the head of whichever department he needs access for). The scientist brought me an empty modular grenade and when I asked him what it did, he said "You'll just have to test it out." I went to... I believe it was the botany department, who I was on good terms with that shift, and asked them if I could try something. They said "sure." I assumed/hoped it was a gas grenade full of space drugs since i've seen that multiple times at this point. Threw it. And there was an explosion. Here is where things get confusing. First- I was Ahelped and given the "Kill" smite. Which I believe is totally acceptable and honestly even lenient. Was told I'd be RB'ed from command- again, lenient and acceptable. I stayed in the round as a ghost until it finished, and in OOC I apologized. I specifically recall someone saying they saw me throw the grenade and realized it was their chance. They admitted to causing the explosion, and said they used my empty grenade as a perfect cover to kill a target and get away with it blameless. Reason the ban should be removed: First of all- I understand completely that command roles are inherently an MRP role- even in an LRP server. They are held to a higher standard of RP as they are necessary for a functioning station. I also understand that this RB may not be appealed immediately since as far as you are concerned, I havent played since the permaban occurred. However, if given the opportunity to work command roles again (if the appeal above is accepted) I would utilize everything I've learned from my playtime on Delta-V and playtime as well as Admin work on Frontier Station. Quite honestly- I'd just love to return on a trust but verify status. I understand that I probably have quite a few notes built up here, but if given the chance, I would prove that my past behavior would not be an issue in the future. ATTACHED: Is some proof to verify that I am an admin in Frontier station. First is me utilizing the 'adminwho' command in the console which shows me as a 'tempomin.' The second is from the admin channel in our discord asking about that status- I am a full admin, my title just hasnt been changed in game yet.
    1 point
  10. Hi there, I'm the Head Game Administrator from Delta-V. This thread was brought to my attention because someone said that the staff of Delta-V handed out a voucher for a ban appeal. The voucher given out by Leander, to my knowledge, was not run by anyone on Delta V prior to being given. While we *have* given out ban appeals before (like two in all), it is only after a good amount of internal discussion between myself, BasedPugilist (Server Owner), and Alyx (Discord Manager). What this means is that the voucher that Leander has given out for this instance should exclusively be recognized as a voucher given off of his credibility alone, as nobody at Delta-V was even aware of a voucher being handed out. That being said, Leander is a fine administrator. He's done great work at Nyano and Delta-V, however this is *his* voucher, not *Delta-V's* voucher.
    1 point
  11. Do not "jokingly" call a union/riot/revolt whatever it is because this exact situation tends to happen where other people use it as an excuse to ruin everything. We will still hold you at fault for instigating the matter, jokingly or not. Even regardless of your "joking" instigation you still seem to have proceeded to attack someone and then "get violent" under the guise of your union antics. Don't do anything remotely like it again. Accepted.
    1 point
  12. And read paper! I think it's nice to have things that are ultra rare. Makes it special when they do pop up.
    1 point
  13. This post will be long as I try to be comprehensive and expressive with details. I will organize it into sections so that the reader can peruse it easier and there will be a TLDR at the end. Where this Thread Came From This thread is a response to the thread Job Timers Need to be Lowered. While someone else already began this conversation there and I and others participated, I feel that this problems needs tackled from a different perspective and with a different approach. It's far too easy for people to pop into a thread that says 'Job Timers Need to be Lowered' and respond with 'Job timers are here for a reason, list the reasons, they will not be lowered.' and the conversation just plain dies. The Problem The problem with approaching this entire discussion from 'Job timers need to be lowered' and responding with 'No they don't, this is why they're here, if anything they need to be raised' fails completely to address the real problem; which is the failure in the Job Timer system to do what it was designed to do. Yes, Job Timers Failed This should be obvious, but the fact that they needed to be extended is proof in and of itself that they failed to achieve what they were designed to achieve. And, if my suspicions are correct, it's also a pretty good indicator that the extensions will fails as well and for the same reasons. Why Do Job Timers Exist? I think it's important to start this discussion off here. The entire point of job timers is to teach players how to play the game. They exist to buffer players from getting into high level positions where they do not yet belong. That way they do not ruin the shift by being incompetent in high places. Round 1 Did job timers succeed at their goal? Did they stop inexperienced players from reaching high level positions and ruining shifts with their inexperience? Well, clearly, this is a resounding no. This is why there is a horde of people who clap back at 'we need to lower job timers' with 'No! If anything we need to raise them!' Round 2, The Failed Fix The reaction to this was to extend job timers. Now... let us pause and actually think about this for a second. How likely is it that extending the duration of job timers (a system that has already proven its failure) is really going to do anything to fix the problem? My Thesis Job timers will continue to fail to fix the problem no matter how many times they are extended because the job timer idea has several key oversights in its philosophical construction that doom it to fail to fix the problem. It Creates a Class System in SS14 At its absolute 'best,' job timers act as nothing more than a band-aid fix to keep shoving inexperienced players back down into subordinate roles and away from the very lead roles they are trying to play and learn; all while doing nothing to actually teach them how to play these roles. It creates a perpetual class system where 'the in crowd' can always bitch at the admins to 'raise the timers' in the name of 'fixing the problem' every time they start getting shifts ruined by inexperienced players in high places. The answer is masked in the guise of 'It's for the quality of the shifts and will teach new players how to play better.' when in reality it's really just 'We're tired of inexperienced players ruining the shifts for us, just shove them back down into subordinate roles so they stop bothering us by ruining the shifts for us. We really don't care if they ever learn or ever play these higher jobs. If anything, we're the OG crowd, we'd rather them just stay down there anyway. This is our game, not theirs. It's no real loss to us. So, why should we care?' Real Talk This is where, as a community, we really do need to collectively all pause and come together for a moment and ask ourselves this question. Because it really is key to the entire conversation here. Do Job Timers exist just to please OG players from SS13 who migrated here and shut them up by pushing the inexperienced players down into subordinate roles and locking them down there forever by getting into a perpetual cycle of always raising the Job Timers every time the OG crowd bitches to the admins? Or, are Job Timers really supposed to be teaching new players something instead of just locking them away to shut up the OG players? If the answer is that Job Timers really do just exist as a measure of appeasement to the OG crowd; then congratulations, they work perfectly. The system is flawless exactly how it is and does its job very well. Every time enough OG people bitch, just raise the timers again. Done. Discussion over. No need to read anything else I write here and no need to change anything about Job Timers. However, if Job Timers really do exist because the developers of the game really do care about the quality of the game for everyone (not just the OG Players) and actually want to teach new players how to play the game; then we have a lot more to talk about here. Assuming Everyone Actually Really Does Care About Teaching New Players; I Will Continue Why Do Job Timers Fail? I think Job Timers Fail because of 3 Key Oversights in their design. 1: Job Timers expect you to learn one job while working another job. I think that this is the biggest problem with job timers. They work under the assumption that time spent playing one job in a department equals knowledge/skill/experience gained about working an adjacent job in a department. That, somehow and for some undefined reason, there is going to be some sort of proximity based knowledge osmosis where you'll just pick up on what's going on around you. Why? Why would this be the assumption? It clearly doesn't work this way. [From Previous Thread] "Basic department roles (to unlock head roles): 5-8 hours (something like 4-10 rounds depending on length) is generally enough to ensure that player has a good grasp of the general workflow or expectations of that function. It also hopefully lets them interact with an experienced head of their department to get an idea of what an experienced head should do." [My Response in This Thread] Yes, I agree, that people do learn by doing and the more they play the role the more they learn about it; if nothing else by trial and error. So, I agree that "is generally enough to ensure that player has a good grasp of the general workflow or expectations of that function." We learn our role by playing our role. We learn how to be SEC Officer by playing SEC Officer. But, here is the exact problem. "It also hopefully lets them interact with an experienced head of their department to get an idea of what an experienced head should do." You see, "hopefully" is a pretty pie in the sky word here. I mean, really, why would it? That's not what actually happens in the game at all. What actually happens varies greatly by department. But, in general, it's a chain of command system here. So, as such, there really isn't a lot of "interacting" going on here. At least, not with explanation. If you're in Medical, here is what actually goes down. Medical is a total and complete crap show. The CMO is jumping over desks and pretending to be Chemist/Doctor/whatever needs done depending on what roles need filled and how experienced the medical crew is. Doctors are frantically trying to revive dead/critical patients. Everyone is in a constant rush and very rarely does anybody ever have to to actually teach. Well meaning people try, but can really only cover the basics while they try to juggle doing their job and teach you (not their job) at the same time. Ass holes will very often yell at you for trying to help and make it very clear to you that they DO NOT want you here. Case in point, as a Doctor, all anyone bothered to teach me was how to scan people and to pop patients pills for damage categories. Some kind other Doctors did take the time to teach me that in the medical lobby. Nobody taught me anything else. So... I would try to use this knowledge to help treat incoming patients. That is when Doctors kept telling me to stop popping pills into peoples' mouths because I was ODing them when compared with what they were doing and that I should start calling out what I'm doing so that they would know and not clash with that I'm doing. So, yeah, that makes sense. So, I started doing that. Well, medical is so hectic that they didn't bother to read me calling out the pills and people started falsely accusing me of ODing people by not calling out the pills I was giving them while other Doctors were also treating. It was very clear to make that the CMO and more experienced Doctors saw me as in the way and causing more harm than good. So, I would just swap back and forth between treating easy patients in the lobby and drinking beer at the bar until I accrued enough hours to be able to play CMO myself. But, I stopped trying to learn how to be a good Doctor because every single time I tried the Doctors and CMO would just cuss me out for trying to help; all the while doing absolutely nothing to actually teach me. They were too busing playing their roles to teach me how to do mine. So, they gave me the brush off while I learned nothing except to stop bothering trying to learn. That's the real truth about what really happens with the "interactions" in this game that you have with department heads as subordinate roles. You're seen as a hanger on that is getting underfoot. You're treated like a child and either yelled at, cursed out, excused, or ignored by the people you're 'supposed' to be having 'interactions with' and 'learning from.' So, "It also hopefully lets them interact with an experienced head of their department to get an idea of what an experienced head should do." actually breaks down entirely and instead translates into 'Best of luck to you learning how to player higher level roles as you get cursed out by these people who are clearly bothered by the very fact that you're even trying to play and learn. You should probably just go away or something. This is really their game, after all. But, if you do want to stick around and actually learn, good luck. Because it's going to be a very painful experience for you and your department head will do nothing to help you. And, instead, will yell at you for bothering him and getting in the way while trying to learn.' Now, I accurately painted medical and a very bad light. But, this is true for all departments in one way or another. Ironically, I actually find SEC a lot easier to play than medical. This is because HOS actually does interact with subordinates more directly by giving orders. Though, education here still only goes so far. It's not too often you're given clear order or the reason behind orders. So, like, you'll get an arrest on sight order for someone. Then about 20-30 minutes later you'll find this person and arrest them and bring then in. Then Warden or HOS will cuss you out for arrest the person HOS told you to arrest. Why? Because that person was already arrested, served his time, and was released. Yes, neither Warden or HOS bothered to convey this information over the SEC radio. Now, it's somehow your fault as a SEC Officer for fallowing the orders HOS gave you even though it's really HOS's fault for not bothering to update everyone over the SEC radio on the fact that the AOS has already been completed. This happens a lot in SEC where you're yelled at by Warden or HOS because neither of them bothered to update the rest of the officers over the radio about what's happening. You'll get order after order after order; usually without any fallow ups to what happened in the mean time. HOS just assumes that sense he dealt with it in the SEC office, that all the SEC Officers out in the field just automatically know this for no damn good reason at all. It's a failure in communication. Yet, the crap rolls downhill and HOS will blame subordinates for not knowing up to date information that HOS failed to provide. Salvage head is perpetually MIA. The head will go on missions with the salvage crew and leave you to operate the front desk computer on your own. But, good news! The moment he gets back he will (you guessed it) cuss you out for not knowing what you're doing. 'Why did you order this? Why did you sell that? Why can't you dock a ship?' All the while, you were completely abandoned at the start of the shift at the front desk for about 20-30 minutes having no direction at all from Salvage Head on what you should or should not be ordering, selling, doing at all. So, Salvage Head will blame you for his absence. Salvage head will blame you for his brain fart of not bothering to stay in communication with you and give you any sort of direction at all. I have an entire list of things I can buy. How the flying fudge am I supposed to know what I should be and should not be buying for the people coming to the window and asking for stuff? Absolutely nothing in the game bothers to tell me this. I've gathered you by stuff only for departments that (in your best guess) needs it. So, like, don't buy a crate of guns for the Mime. But, aside from that, nothing and no one tells you what you should be doing. Yet, somehow, still feel entitled to come back from playing the completely unrelated Xenomorph shooter mini game and cuss you out for buying things for people you shouldn't have; with no guidance at all coming from higher ranks. I could go on, and on, and on. Is this the "It also hopefully lets them interact with an experienced head of their department to get an idea of what an experienced head should do." that you're talking about? Because, I can tell you as a matter of fact that it doesn't teach you anything except how to be yelled at by ass holes and how to go hide at the bar for the rest of your shift. "Experienced head of their department" do NOT teach. They expect, truly expect, you to somehow already know. And when you don't, they cuss you out for it. There is no learning that goes on here. This is why this is the first, and biggest, reason why Role Timers fail. Because spending time getting cursed out by your "Experienced head of their department" doesn't really teach you "an idea of what an experienced head should do." All it teaches you is that you're underfoot and that you really just need to go away and stop bothering them. 2: Playing Subordinate Roles Doesn't Teach You How to Coordinate Subordinates Learning how to be a Paramedic, Doctor, and Chemist doesn't teach you how to be a CMO; it teaches you how to be a Paramedic, Doctor, and Chemist. While it is true that each department head should know how to do the jobs their are overseeing; nothing about learning how to do those jobs teaches you how to oversee and coordinate the people doing them. Take for example, I spent 8 years at my job being a cashier. That taught me how to work register. Yet, I had very little interactions with Front Desk. I'd ask them policy questions, I'd get rulings handed down. When I moved to Front Desk; I trully had to learn Front Desk basically from scratch because learning how to run the register teaches you nothing about coordinating Cashiers; even though they're both in 'Front End' department. This is because learning how to coordinate people is a skill set all on its own. You don't pick up how to be a good leader by always being a follower. Nothing about fallowing orders teaches you have to give them. Nothing about running a register teaches you the social skills and multitasking skills needed to coordinate other cashiers. It's like spinning plates. You're constantly dealing with stuff coming at you from all directions. All while also needing to keep up social graces. You don't get that experience at all just running one lane handling one customer at a time. The same is true in SS14. Being a Doctor doesn't teach you how to be a CMO and coordinate medical. Being a SEC Officer doesn't teach you how to coordinate SEC Officers as HOS. Nothing about fallowing orders from HOS teaches you about how to give orders and coordinate an entire crew beneath you. As a subordinate you receive order, fallow it, wait for next order. You're only seeing the department from a very small window. It's not an interactive enough and encompassing enough experience to teach you what coordinating the bigger picture of the entire department looks like. Nothing on the ship teaches you how to be a Captain and coordinate everyone else. It's complete shell shock going from Doctor to CMO or SEC Officer to HOS because nothing about the lower rung experience teaches you coordination and management skills. It just plain and simply doesn't. "Head of Staff roles: Also have an overall playtime requirement of 30 hours across the entire game. Heads of staff manage the whole station and run whole departments, and we frequently had aforementioned issues with players who knew nothing but playing Engineer and failing to realize other things go on outside of engineering." Yes, I'm sure you did have issues. My point entirely being that not only is this correct, but that it digs further down than you think. Not only does "playing Engineer and failing to realize other things go on outside of engineering." The correct answer here is, to paraphrase, 'playing SEC Officer and failing to realize other things go on in the same department of Security.' Or, 'playing Doctor and failing to realize other things go in the same department of Medical.' Doctor, Chemist, and Paramedic are three separate jobs that have absolutely nothing to do with each other. Their functions within medical interlock, but not really in interactable ways. Let me explain how disconnected things are within the same department. And, thus, why all of these jobs have absolutely nothing to do with each other; to spite being in the same department. What is the job of a Paramedic? To grab injured people, throw them on a rolling bed, inject them with a medical pin if needed, dump them off into medical lobby; lather rinse repeat for the rest of the shift. Now, you tell me how this teaches the Paramedic anything about being a Chemist or a Doctor? What is the job of the Chemist? To crap out a pile of pills onto the table for Doctors to treat Patients with. They do share the overlap of needing to know what treats what damage so they know what pills they need to make and keep in stock on. Otherwise, playing Chemist has absolutely nothing to do with Doctor. What is the job of the Doctor? To scan patients, and treat them. You don't get patients, they come to the lobby either from the Paramedic, or are dragged there, or walk in. You don't make pills. The Chemist does that. These three jobs all have some small overlap in that they all are about healing people. The patient goes through the healing journey of being picked up by Paramedic, delivered to the Doctor, who treats with the pills Chemist made. But, truth be told, the patient is more connected to the Paramedic, Doctor, and Chemist through this journey than the Paramedic, Doctor, and Chemist are connected to each other by naturally doing their jobs. Each of these three jobs are separate and entirely different jobs. You do not need to be paying attention to or leaning anything about the other two jobs to do the job you're doing well. Doctor yells in 'we need more bicar' and you make more bicar. It's used to treat brute or something. That's all you need to learn as a Chemist. Why on Earth would you ever leave your Chem Lab and go out into the rest of medical to see what the Doctors are doing? It's completely unnatural and completely not needed to do your job as Chemist well. Same reason why a Paramedic has no reason to have anything more to do with the Doctors than dropping off patients. Yet, because you played these three completely disconnected roles for enough hours, you're now somehow worthy of being the CMO? You now somehow know how to instantly see the bigger picture of the entire medical department coordinate these three different roles beneath you. Nothing about playing these three roles taught you anything about how to coordinate them. Same as in SEC. Sec Officer walks around, looks for crime, fallows arrest on sight or kill on sight orders from HOS. Warden dolls out how many minutes prisoners stay in jail and looks after armory. Detective solves cases. HOS gives orders. Again, much like medical, the departments are far more connected in the criminals journey than working any individual jobs those departments. As a criminal, the HOS sends out an order for your arrest. A SEC Officers sees and arrests you. He hands you off to Warden. SEC Officers now leaves SEC Offices and goes back on patrol, because it is not natural and there is absolutely no need for SEC Officer to stay behind and watch Warden do his job. Warden decides how long to lock you up if it's a small crime. If it's a big one, you are dragged into a room where you are left until a Detective shows up to interrogate you. SEC Officer is not here for this most times. Heck, often Warden and or HOS is not here for this. You'll either have criminal and Detective or Criminal, Lawyer, and Detective. Detective will report finding to Warden or HOS and one of them will decide if you are going into perma or if they are just going to shoot you. As you can see, all of these roles are very disjointed. Each one has it's own duty, division of labor, that doesn't have a lot to do with the other roles. There is some reporting and communication, sure. But, not really enough to teach one role how to do the job of the other. 3: It's Too easy to Cheese Timers As a RPG social game, it's way to easy to just do the bare minimum of your job so that you're not neglecting your duties and then go socialize for the rest of the shift while running the job timers down and learning basically nothing new. Take Chemist. Make pills, go to bar for 10-15 minutes. Go back, if pills need re-stocked, make more pills, leave for another 10-15 minutes. As long as medical doesn't run out of needed pills, you're doing your job. But, you're away from your desk more than you're at your desk. Same for SEC Officer. Most general mayhem from rowdy passengers happen at the bar anyway. So, do a lap around the station, sit at bar for like 5-10 minutes. Do another lap around the station, sit at bar for 5-10 minutes. Even if it's not the bar, you can just hang out in the eating section of SEC or MED. Or at the arcade. This isn't like ranked mode in a fighting game where when you're constantly playing ranked you're constantly engaged in fighting and thus constantly improving your skills. You can easily slack off hard core in this game, chat it up for more than half the shift, learn absolutely nothing new about your job, learn even less about adjacent jobs like your department lead, all while fulfilling the absolute basics of your role perfectly. This is just how these game is designed. This is why time spent in a role doesn't not directly mean time spent learning the role/getting better at the role. Because the game-play is so loose and free flowing that you're can largely ignore your job while at the same time still be doing your job well enough to not be neglecting it. Case and point, you can be a syndicate agent, keep up the bare minimum of doing your job, and still go off and by syndicate all at the same time. The game was designed this way and for this reason. Well, as easily as you can keep up the bare minimum of your job and still go off and be syndicate at the same time; you can just as easily keep up the bare minimum of your job and go hang out at the bar, arcade, department meal room at the same time. The game is far too loosely designed to think that just because player spent X Hours as a Doctor and not AFK that this somehow meant that player spent X Hours learning how to be a good Doctor and or learning how to be a good CMO. That logic jut plain doesn't track here at all. You can chew through these trivial timers easily while learning basically nothing about your job. Making these timers longer doesn't make them any more effective at teaching the player. TLDR Job Timers fail to fix the problem because: 1: Playing your own role teaches you little to nothing about how to play other roles around you, even in the same department. 2: Playing every role in a department teaches you nothing about how to coordinate subordinates or interoperate between other departments. 3: Timers are too easy to cheese. The game is too free form to equate time spent playing with time spent learning (learning your job, adjacent jobs, or deparment leads.) You can easily cheese the timers by doing the bare minimum of your job and spend the rest of the shift socializing. Then you can unlock higher job roles while learning nothing new about your current job role or the job role you just unlocked. Where to Go From Here? The problem needs to be fixed by tackling it through education. Not with an arbitrary and easy to cheese job timer system. You learn by doing. Not really by getting brief glimpses of watching other people do. The Cadet to SEC Officer system is a good example of this. A Cadet is the same job as SEC Officer, just as a 'student driver.' You're out there with other SEC Officers actually learning how to be one. Medical has the same for Doctor. Yet, for some reason, this system is not extended through the rest of all the other jobs on the station. Once you get out of the entry level, you're expected to learn new positions not by doing them alongside other people who are in the same job, but instead by somehow learning about them through brief and mostly trivial interactions with them where they shout orders at you without explanation and cuss you out for not knowing what you're doing. Also, for some reason, you're pushed up and out of learning roles on a timer instead of your own discretion. For instance, in all honesty, I can go on a server right now and play CMO. Yet, to be honest with you all, I still feel like a need to still be in 'Student Driver' Doctor. Yet, I timed out of that and now not only am I forced to play real Doctor instead of self-labeling as 'student driver' because I still don't know how to be a Doctor very well; I can even be a CMO! I'm not qualified to be a CMO. I'm not even qualified to be a Doctor. Yet, Job Timers say I can't play as Student Doctor because I spent too much time there not learning my job very well. I spent so much time not learning Doctor very well that I can now play CMO. Really stop and think about how bad that is. Yet, under the job timer system, the problem was supposed to be fixed by simply extending the timers. I chewed through the new timers. I learned nothing new. Setting the egg timer for longer and longer times does nothing to fix the problem that nobody and nothing within this game in and of itself does a very good job at teaching you how to play this game. It's like if a kid flunks his math test. So, the teacher puts a dunce cap on his head and makes him go sit in a corner and look at the wall for 5 minutes. Then kids fails again. What does the teacher do? Of course, puts the dunce cap back on and sends the kid to go sit in the corner and look at the wall for 10 minutes this time. What did the teacher not do? Oh, yeah, take the one on one time to actually teach the kid. That's what's happening here and why you'll see that extending the timers will not work. Because you're doing zero extra to actually teach anyone anything. They'll just go sit in the dunce hat corner for another 8 hours and they'll be back again not knowing how to be HOS just as equally as they don't know now. Or, you'll keep having people like me who play long enough anyway that we'll just keep cheesing the timers and still learning nothing. Either wait, none of this fixes the problem.
    1 point
  14. And just so it is all in one place (since for some reason you made a new thread on this subject even directly referencing the prior thread about a very similar subject), "Job Timers" shouldn't be "replaced" as much as they should be "supported" by other methods of gauging player competency, some of which I spitballed in the other thread: Admins evaluating player's performance - Massive administrative burden, not at all feasible or worthwhile to keep up with Players evaluating player's performance - favoritism and not indicative of learning Automatically administered tests after playtime met - Probably the best but needs tests programmed and designed, tests have to keep up with job content, and the test answers if not sufficiently randomized would be easy to give out the answers to Automatically detected milestones - Difficult to detect, needs extensive programming, may not apply to all situations, needs admin oversight in that case No role timers - incompetent/stupid people sign up for important jobs and griefers get instant access to the most destructive jobs on the station At the end of the day part of the game is about your co-workers not being 100% optimal at their jobs, nor do we want to force everyone to always show they can do everything to a high standard. It's a videogame. We want to ensure at least a basic degree of common sense and basic ability to do the tasks demanded of the department (on LRP), but any more restrictive form of gating outside of a timer I feel is unlikely to be healthy for the game.
    1 point
  15. Hey Crasho, don't worry, I'm not peanut posting. Here is the OG ban appeal : Ban length is permanent, not a week. You've also expressed your will to get your former account deleted, as you didn't want to "be associated with this garbage".
    1 point
  16. I hate to be a pill about this- but quite honestly, even being trusted enough to be made into a full time admin for a server as busy as frontier should in and of itself count as a voucher of good behavior. Won't comment on this again until a decision is made
    1 point
  17. Here's what we'll do: Gameban - Accepted. You will be unbanned from in-game. We will use this as a gauge for your other bans. Be respectful to other players and be patient/respectful in the ahelp relay. Discord Ban - Appeal this separately after two weeks. As mentioned we will likely use your behavior in-game as a gauge for if you will be disruptive in the Discord or not. Github Ban - There is currently no appeal process for repository bans. I would suggest you only worry about this after you sort out your discord ban.
    1 point
  18. I thought I had posted this weeks ago, but this works for me like a charm. I’m on the M2 as well. Thanks for figuring this out/linking it here
    1 point
  19. A respectable thesis, but I ain't readin all that. Antag timers when?
    1 point
  20. im not sure you understand ss14 players CANNOT play anything else we are addicted we need ban to stop playing ban this man for his own sake
    1 point
  21. This is way too much text for something that's real self explanatory. Job timers are great and they need to stay. They do mend a lot of the issues. If we do not have timers there'll be even more dumb heads who got no clue what they are doing. Simple as. Whenever job timers "fail" that's simply the player's fault. I don't even know how many collective hours are required at minimum to be any of the department heads. But it's definitely up there and enough to have basic expectations for anybody playing a head. In my opinion all we need is temporary job bans being handed out more often or a way for admemes to reset your hours for a job. Plus an amendment or two of the rules so we can actually report every single instance of somebody being absolutely painfully bad at their job. No, I don't mean the average HoS getting ambushed and killed off in maints. I mean the type of shit where a department head will quite literally abandon their duties and go ride a taxi bot for 30 minutes and not spend a single thought on if his department is doing alright. I mean the type of player who signed up to be a head, then doesn't want to do his job but instead of handing the position over he just scadoodles around for an entire shift. The type of captain who will call the shuttle because the station is getting a bit hot. A HoP who is never at his office. Those egregious types of heads need their hours straight up removed or a job ban applied for things in the community to change. Some might think I am going a bit far with this but no. If I sit down and decide to play a round of SS14 I want to have the usual random (and often times unfair) fun that SS14 provides. Working for some absolutely incompetent egomaniac who doesn't even do his job is not what that should entail.
    1 point
  22. when cold et food and teth then my teeth hirt hyw someone help i cannot enjoy my ice cream now because eevvery time i eat it my motuh hurts Does anyone have a solition? (if you dont give me a solution i will rub wax on my teeth to make them not cold)
    1 point
  23. We've conferred on this and an appeal ban was not warranted in this situation. I've replaced it with a six hour ban. There were significant mitigating factors here that make this a lot less of an issue then it turned out to be. Please be mindful of any destruction to the arrivals terminal area as it makes it extremely difficult for any new players from entering the game. Accepted.
    1 point
  24. Thank you for applying. We've decided to not accept this application, but you're free to apply again in the future.
    1 point
  25. I heavily disagree with lowering the role times. These should be raised in all honesty. As many people have stated, the number of people in important roles who simply haven't even figured out what their job is supposed to entail, let alone how to do it. Is staggering. Lowering role time entry for any role, lowers the entry requirements and standard of all heads. Whether you want it to or not.
    1 point
  26. We have issued a strike to the server community White Dream for violation of the following Space Wizards Hub Rules: 1.1. Do not harass, bully, brigade, defame, or doxx players, developers, or communities. White Dream has one strike remaining before their servers are removed from the server hub. This strike will expire in one year (Saturday, September 23, 2024). Details We have received player reports of White Dream staff have continued inciting harassment against Corvax staff despite a prior warning for brigading other servers in We have contacted White Dream's host through Discord and they agreed to correct their behaviour going forward. Oniks also decided to step down of their own accord. We have included some examples alongside translations below: 1. why I'm a hypocrite. I've never made a secret of my attitude towards corvax moderation. You don't even have people, they're just parasites who've been given power. and pretend to be useful. 2. I've always said that your moderation, including you, are disgusting sub-humans who should never be given power in the first place. if you had even a modicum of something human, a little self-understanding and pride, you wouldn't be a corvax moderator as it is now. but you're still there, you're still making yourself the """law""", means you don't want to change or fix anything in any way. 3. You can't exist in this world. mum's the bandit
    1 point
  27. drsmugleaf is working on xeno antag be patient
    1 point
  28. Ban reason: Yelling on the radio that "the bar is serving semen" followed by going to the bar and calling the bartender a "cumtender" Ban length: Appeal ban Events leading to the ban: Bar was serving glasses of cream and I guess they added saline at some point so it said "tastes creamy and salty" when drinking the glass and I thought it'd be funny to call it cum due to the similar descriptors. Reason the ban should be removed: I didn't really think that this would classify as ERP, in hindsight, it wasn't my smartest move. I promise I won't make semen allegations again, pinky promise.
    1 point
  29. Gunbolts fucking rock and it's a genuine 100% skill issue if you cannot learn how to use them in 5 minutes. You can take our your Cobra, press the bolt and make an audible gun sound without having to arbitrarily cycle a round and say "Any last words?" before killing someone. Genuinely game-changing in terms of antag RP, but this fits in with other shooters where you need to rack a round after fully emptying a clip, this usually extends animations slightly - but that extra second can be the difference between life or death. It's no different here.
    1 point
  30. Due to your attempt to evade your ban, you are banned indefinitely. You may appeal your ban, but only at least 6 months after your last ban evasion attempt, and only with a voucher of good behavior from another SS13/SS14 server. A voucher of good behavior should be obtained from a well-known or decently active SS13/SS14 server. If it is a mainstream server, we recommend using that server's admin-help to ask for a voucher from one of the administrators explaining that you are trying to appeal a ban on SS14's Wizard's Den and want to show you have been a problem-free player during your playtime on the server. A voucher should be indicative of at least a few months of play. If the voucher is not from a mainstream server, let us know and we will figure out a way to verify it.
    1 point
  31. Please just unban me
    1 point
  32. Your account will be locked from posting.
    1 point
  33. Fair enough. Don't just randomly welderbomb stuff and leave; that's textbook "I am really not interested in playing this game" behavior that we frequently get from new accounts. Accepted. Good thing I checked, apparently your immediate instinct was to try and make another account (Rain234) to evade the ban. Denied.
    1 point
  34. We're not operating on your own personal interpretation of self-antagonism. The CMO depicted here "ruining your vibe" of running around with guns threatening to kill people is a crew member trying to stop someone obviously dangerous from running around with weapons when they aren't supposed to. I think your posts here clearly illustrate you think you didn't do anything wrong (or didn't do something warranting a ban at least), which isn't the truth. This ban holds, you can wait it out until the 13th.
    1 point
  35. YOU HAVE BEEN BANISHED TO Space Station 13 TO COLLECT 1 Voucher of Good Behavior. ONCE THIS IS OBTAINED YOU MAY PRESENT SAID VOUCHER TO Space Station 14 Admins TO COLLECT 1 Unban from game and discord THE QUEST IS YOURS TRAVELLER
    1 point
  36. Well thankfully it didn't take you long to try and evade your ban under "seven1996ftw" and we won't have to deal with you lying through your teeth any longer.
    1 point
  37. Here is a small sample of things we take issue with: We agree. Denied. Appeal again in a week.
    1 point
  38. I don't know where you've played where this is even remotely okay or warrants a warning. I'd tell you to appeal again in a month but it looks like you immediately attempted to ban evade so don't bother.
    1 point
  39. my take is if you want to get schwifty in spaceman game just watch porn instead you loser
    1 point
  40. A letter from station Barratry Parody of: A letter from camp Granada by Allan Sherman Hello Muddah, hello Faddah Here I am at station Barratry Station is very entertaining And they say we'll have some fun if it stops meteor showering. I went to hydroponics with the captain They developed red cap mushrooms You remember the dear captain He got amotixin poisoning last night after dinner All the chefs hate the botanists And the maint has rat invaders And the HOS wants no sissies So he reads to us from Machiavelli Now I don't want this should scare ya' But my crewmate is a syndicate You remember salvage party They're about to organize a searching party Take me home, oh Muddah, Faddah Take me home, I hate Barratry Don't leave me out in space where I might get eaten by a bear Take me home, I promise I will Not make noise, or mess the station with Other boys, oh please don't make me stay I've been here one whole hour Dearest Fadduh, Darling Muddah How's my precious little bruddah Let me come home if you miss me I would even let Morty hug and kiss me Wait a minute, it's stopped exploding Guys are drinking, guys are eating Playing ragecage, gee that's bettah Muddah, Faddah kindly disregard this letter
    1 point
  41. I don't see how you can entertain on a ban, it's a serious matter. Since it's an appeal ban, I appealed and was then told to come back again. We've already discussed the details in the previous threads, I've admitted I've overreacted, I've also asked metalgearsloth to forgive me for calling him "scum", what else can I do? Cut a finger?
    0 points
  42. no, declaring penis inspection day is not afforded leeway, and calling it something different while intending the same thing does not mean I am “inserting context that wasn’t there” since you are making it apparent the context is exactly was initially believed. we do not operate off of your definition of sexual content this is your second ban within three months for sexual content after you faxed players a sexual copypasta. denied. appeal again in two weeks.
    0 points
  43. how is declaring "penis inspection day" not sexual content
    0 points
  44. Yeah you succeeded in being annoying. I would not describe you as a "serious roleplayer" after scouring your chat logs in your prior games either.
    0 points
  45. Username SS14: SloWolfes Reason for ban: Racial slurs. Date of Ban: Don't know, about a year ago~. Length of ban: PERMA Events leading up to the ban: I spoke ill of some people and got BAN. Reason why the ban should be removed: Its been a long time coming, why not forgive a stupid player?
    0 points
  46. To update everyone on Nyano as of this morning: I should be able to remove myself within a few days. I'm currently seeking clarifications because the conflation of codebase and server here are a bit messy. Nyanotrasen (the codebase) has a lot of downstreams, and Nyanotrasen (the codebase) has servers that run its unmodified code. Nyanotrasen (the community) can do without me, but the Nyanotrasen (the codebase) would be worse off and affect much more than Nyanotrasen (the community). It would also negatively effect Parkstation, Dryad, whatever the Brazilian nyano is called, etc. Once that is resolved I should be able to divest. Thanks to everyone who showed support through this.
    0 points
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